OuterMessageDispatcher.cs 2.2 KB

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  1. using System;
  2. using ETModel;
  3. namespace ETHotfix
  4. {
  5. public class OuterMessageDispatcher: IMessageDispatcher
  6. {
  7. public async void Dispatch(Session session, Packet packet)
  8. {
  9. ushort opcode = packet.Opcode();
  10. Type messageType = session.Network.Entity.GetComponent<OpcodeTypeComponent>().GetType(opcode);
  11. object message = session.Network.MessagePacker.DeserializeFrom(messageType, packet.Bytes, Packet.Index, packet.Length - Packet.Index);
  12. switch (message)
  13. {
  14. case IFrameMessage iFrameMessage: // 如果是帧消息,构造成OneFrameMessage发给对应的unit
  15. {
  16. long unitId = session.GetComponent<SessionPlayerComponent>().Player.UnitId;
  17. ActorProxy actorProxy = Game.Scene.GetComponent<ActorProxyComponent>().Get(unitId);
  18. // 这里设置了帧消息的id,防止客户端伪造
  19. iFrameMessage.Id = unitId;
  20. OneFrameMessage oneFrameMessage = new OneFrameMessage
  21. {
  22. Op = opcode,
  23. AMessage = session.Network.MessagePacker.SerializeToByteArray(iFrameMessage)
  24. };
  25. actorProxy.Send(oneFrameMessage);
  26. return;
  27. }
  28. case IActorRequest iActorRequest: // gate session收到actor rpc消息,先向actor 发送rpc请求,再将请求结果返回客户端
  29. {
  30. long unitId = session.GetComponent<SessionPlayerComponent>().Player.UnitId;
  31. ActorProxy actorProxy = Game.Scene.GetComponent<ActorProxyComponent>().Get(unitId);
  32. int rpcId = iActorRequest.RpcId; // 这里要保存客户端的rpcId
  33. IResponse response = await actorProxy.Call(iActorRequest);
  34. response.RpcId = rpcId;
  35. session.Reply(response);
  36. return;
  37. }
  38. case IActorMessage iActorMessage: // gate session收到actor消息直接转发给actor自己去处理
  39. {
  40. long unitId = session.GetComponent<SessionPlayerComponent>().Player.UnitId;
  41. ActorProxy actorProxy = Game.Scene.GetComponent<ActorProxyComponent>().Get(unitId);
  42. actorProxy.Send(iActorMessage);
  43. return;
  44. }
  45. }
  46. if (message != null)
  47. {
  48. Game.Scene.GetComponent<MessageDispatherComponent>().Handle(session, new MessageInfo(opcode, message));
  49. return;
  50. }
  51. throw new Exception($"message type error: {message.GetType().FullName}");
  52. }
  53. }
  54. }