MapHelper.cs 1.2 KB

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  1. using System;
  2. namespace ET
  3. {
  4. public static class MapHelper
  5. {
  6. public static async ETVoid EnterMapAsync(Scene zoneScene, string sceneName)
  7. {
  8. try
  9. {
  10. /*
  11. // 加载Unit资源
  12. ResourcesComponent resourcesComponent = Game.Scene.GetComponent<ResourcesComponent>();
  13. await resourcesComponent.LoadBundleAsync($"unit.unity3d");
  14. // 加载场景资源
  15. await Game.Scene.GetComponent<ResourcesComponent>().LoadBundleAsync("map.unity3d");
  16. // 切换到map场景
  17. using (SceneChangeComponent sceneChangeComponent = Game.Scene.AddComponent<SceneChangeComponent>())
  18. {
  19. await sceneChangeComponent.ChangeSceneAsync(sceneName);
  20. }
  21. */
  22. G2C_EnterMap g2CEnterMap = await zoneScene.GetComponent<SessionComponent>().Session.Call(new C2G_EnterMap()) as G2C_EnterMap;
  23. //Game.Scene.AddComponent<OperaComponent>();
  24. Game.EventSystem.Publish(new EventType.EnterMapFinish() {ZoneScene = zoneScene});
  25. }
  26. catch (Exception e)
  27. {
  28. Log.Error(e);
  29. }
  30. }
  31. }
  32. }