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- using UnityEngine;
- namespace ET
- {
- [EntitySystemOf(typeof(GlobalComponent))]
- public static partial class GlobalComponentSystem
- {
- [EntitySystem]
- private static void Awake(this GlobalComponent self)
- {
- self.Global = GameObject.Find("/Global").transform;
- self.Unit = GameObject.Find("/Global/Unit").transform;
- self.UI = GameObject.Find("/Global/UI").transform;
- self.GlobalConfig = Resources.Load<GlobalConfig>("GlobalConfig");
- }
- }
- }
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