USocket.cs 5.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Runtime.InteropServices;
  4. using System.Threading.Tasks;
  5. using Common.Network;
  6. namespace UNet
  7. {
  8. internal sealed class USocket: IDisposable
  9. {
  10. private readonly UPoller poller;
  11. private IntPtr peerPtr;
  12. private readonly Queue<byte[]> recvQueue = new Queue<byte[]>();
  13. public Action<ENetEvent> Connected { get; set; }
  14. public Action<ENetEvent> Received { get; private set; }
  15. public Action<ENetEvent> Disconnect { get; private set; }
  16. private void Dispose(bool disposing)
  17. {
  18. if (this.peerPtr == IntPtr.Zero)
  19. {
  20. return;
  21. }
  22. NativeMethods.ENetPeerReset(this.peerPtr);
  23. this.peerPtr = IntPtr.Zero;
  24. }
  25. public USocket(IntPtr peerPtr, UPoller poller)
  26. {
  27. this.poller = poller;
  28. this.peerPtr = peerPtr;
  29. }
  30. public USocket(UPoller poller)
  31. {
  32. this.poller = poller;
  33. }
  34. ~USocket()
  35. {
  36. this.Dispose(false);
  37. }
  38. public void Dispose()
  39. {
  40. this.Dispose(true);
  41. GC.SuppressFinalize(this);
  42. }
  43. public IntPtr PeerPtr
  44. {
  45. get
  46. {
  47. return this.peerPtr;
  48. }
  49. }
  50. private ENetPeer Struct
  51. {
  52. get
  53. {
  54. if (this.peerPtr == IntPtr.Zero)
  55. {
  56. return new ENetPeer();
  57. }
  58. ENetPeer peer = (ENetPeer) Marshal.PtrToStructure(this.peerPtr, typeof (ENetPeer));
  59. return peer;
  60. }
  61. set
  62. {
  63. Marshal.StructureToPtr(value, this.peerPtr, false);
  64. }
  65. }
  66. public string RemoteAddress
  67. {
  68. get
  69. {
  70. ENetPeer peer = this.Struct;
  71. return peer.Address.Host + ":" + peer.Address.Port;
  72. }
  73. }
  74. public void Ping()
  75. {
  76. NativeMethods.ENetPeerPing(this.peerPtr);
  77. }
  78. public void ConfigureThrottle(uint interval, uint acceleration, uint deceleration)
  79. {
  80. NativeMethods.ENetPeerThrottleConfigure(this.peerPtr, interval, acceleration, deceleration);
  81. }
  82. public Task<bool> ConnectAsync(string hostName, ushort port)
  83. {
  84. var tcs = new TaskCompletionSource<bool>();
  85. UAddress address = new UAddress(hostName, port);
  86. ENetAddress nativeAddress = address.Struct;
  87. this.peerPtr = NativeMethods.ENetHostConnect(this.poller.Host, ref nativeAddress,
  88. NativeMethods.ENET_PROTOCOL_MAXIMUM_CHANNEL_COUNT, 0);
  89. if (this.PeerPtr == IntPtr.Zero)
  90. {
  91. throw new UException("host connect call failed.");
  92. }
  93. this.poller.USocketManager.Add(this.PeerPtr, this);
  94. this.Connected = eEvent =>
  95. {
  96. if (eEvent.Type == EventType.Disconnect)
  97. {
  98. tcs.TrySetException(new UException("socket disconnected in connect"));
  99. }
  100. tcs.TrySetResult(true);
  101. };
  102. return tcs.Task;
  103. }
  104. public void SendAsync(byte[] data, byte channelID = 0, PacketFlags flags = PacketFlags.Reliable)
  105. {
  106. UPacket packet = new UPacket(data, flags);
  107. NativeMethods.ENetPeerSend(this.peerPtr, channelID, packet.PacketPtr);
  108. // enet_peer_send函数会自动删除packet,设置为0,防止Dispose或者析构函数再次删除
  109. packet.PacketPtr = IntPtr.Zero;
  110. }
  111. public Task<byte[]> RecvAsync()
  112. {
  113. var tcs = new TaskCompletionSource<byte[]>();
  114. // 如果有缓存的包,从缓存中取
  115. if (this.recvQueue.Count > 0)
  116. {
  117. byte[] bytes = this.recvQueue.Dequeue();
  118. tcs.TrySetResult(bytes);
  119. }
  120. // 没有缓存封包,设置回调等待
  121. else
  122. {
  123. this.Received = eEvent =>
  124. {
  125. if (eEvent.Type == EventType.Disconnect)
  126. {
  127. tcs.TrySetException(new UException("socket disconnected in receive"));
  128. }
  129. using (UPacket packet = new UPacket(eEvent.Packet))
  130. {
  131. byte[] bytes = packet.Bytes;
  132. tcs.TrySetResult(bytes);
  133. }
  134. };
  135. }
  136. return tcs.Task;
  137. }
  138. public Task<bool> DisconnectAsync(uint data = 0)
  139. {
  140. NativeMethods.ENetPeerDisconnect(this.peerPtr, data);
  141. // EnetPeerDisconnect会reset Peer,这里设置为0,防止再次Dispose
  142. this.peerPtr = IntPtr.Zero;
  143. var tcs = new TaskCompletionSource<bool>();
  144. this.Disconnect = eEvent => tcs.TrySetResult(true);
  145. return tcs.Task;
  146. }
  147. public Task<bool> DisconnectLaterAsync(uint data = 0)
  148. {
  149. NativeMethods.ENetPeerDisconnectLater(this.peerPtr, data);
  150. // EnetPeerDisconnect会reset Peer,这里设置为0,防止再次Dispose
  151. this.peerPtr = IntPtr.Zero;
  152. var tcs = new TaskCompletionSource<bool>();
  153. this.Disconnect = eEvent => tcs.TrySetResult(true);
  154. return tcs.Task;
  155. }
  156. public void DisconnectNow(uint data)
  157. {
  158. NativeMethods.ENetPeerDisconnectNow(this.peerPtr, data);
  159. // EnetPeerDisconnect会reset Peer,这里设置为0,防止再次Dispose
  160. this.peerPtr = IntPtr.Zero;
  161. }
  162. internal void OnConnected(ENetEvent eNetEvent)
  163. {
  164. if (this.Connected == null)
  165. {
  166. return;
  167. }
  168. Action<ENetEvent> localConnected = this.Connected;
  169. this.Connected = null;
  170. // 此调用将让await ConnectAsync返回,所以null必须在此之前设置
  171. localConnected(eNetEvent);
  172. }
  173. internal void OnReceived(ENetEvent eNetEvent)
  174. {
  175. // 如果应用层还未调用readasync则将包放到缓存队列
  176. if (this.Received == null)
  177. {
  178. using (UPacket packet = new UPacket(eNetEvent.Packet))
  179. {
  180. byte[] bytes = packet.Bytes;
  181. this.recvQueue.Enqueue(bytes);
  182. }
  183. }
  184. else
  185. {
  186. Action<ENetEvent> localReceived = this.Received;
  187. this.Received = null;
  188. // 此调用将让await ReadAsync返回,所以null必须在此之前设置
  189. localReceived(eNetEvent);
  190. }
  191. }
  192. internal void OnDisconnect(ENetEvent eNetEvent)
  193. {
  194. if (this.Disconnect == null)
  195. {
  196. return;
  197. }
  198. Action<ENetEvent> localDisconnect = this.Disconnect;
  199. this.Disconnect = null;
  200. localDisconnect(eNetEvent);
  201. }
  202. }
  203. }