BitAccess.cs 6.9 KB

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  1. //-----------------------------------------------------------------------------
  2. //
  3. // Copyright (c) Microsoft. All rights reserved.
  4. // This code is licensed under the Microsoft Public License.
  5. // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
  6. // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
  7. // IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
  8. // PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
  9. //
  10. //-----------------------------------------------------------------------------
  11. using System;
  12. using System.IO;
  13. using System.Text;
  14. namespace Microsoft.Cci.Pdb {
  15. internal class BitAccess {
  16. internal BitAccess(int capacity) {
  17. this.buffer = new byte[capacity];
  18. }
  19. internal byte[] Buffer {
  20. get { return buffer; }
  21. }
  22. private byte[] buffer;
  23. internal void FillBuffer(Stream stream, int capacity) {
  24. MinCapacity(capacity);
  25. stream.Read(buffer, 0, capacity);
  26. offset = 0;
  27. }
  28. internal void Append(Stream stream, int count) {
  29. int newCapacity = offset + count;
  30. if (buffer.Length < newCapacity) {
  31. byte[] newBuffer = new byte[newCapacity];
  32. Array.Copy(buffer, newBuffer, buffer.Length);
  33. buffer = newBuffer;
  34. }
  35. stream.Read(buffer, offset, count);
  36. offset += count;
  37. }
  38. internal int Position {
  39. get { return offset; }
  40. set { offset = value; }
  41. }
  42. private int offset;
  43. //internal void WriteBuffer(Stream stream, int count) {
  44. // stream.Write(buffer, 0, count);
  45. //}
  46. internal void MinCapacity(int capacity) {
  47. if (buffer.Length < capacity) {
  48. buffer = new byte[capacity];
  49. }
  50. offset = 0;
  51. }
  52. internal void Align(int alignment) {
  53. while ((offset % alignment) != 0) {
  54. offset++;
  55. }
  56. }
  57. //internal void WriteInt32(int value) {
  58. // buffer[offset + 0] = (byte)value;
  59. // buffer[offset + 1] = (byte)(value >> 8);
  60. // buffer[offset + 2] = (byte)(value >> 16);
  61. // buffer[offset + 3] = (byte)(value >> 24);
  62. // offset += 4;
  63. //}
  64. //internal void WriteInt32(int[] values) {
  65. // for (int i = 0; i < values.Length; i++) {
  66. // WriteInt32(values[i]);
  67. // }
  68. //}
  69. //internal void WriteBytes(byte[] bytes) {
  70. // for (int i = 0; i < bytes.Length; i++) {
  71. // buffer[offset++] = bytes[i];
  72. // }
  73. //}
  74. internal void ReadInt16(out short value) {
  75. value = (short)((buffer[offset + 0] & 0xFF) |
  76. (buffer[offset + 1] << 8));
  77. offset += 2;
  78. }
  79. internal void ReadInt8(out sbyte value) {
  80. value = (sbyte)buffer[offset];
  81. offset += 1;
  82. }
  83. internal void ReadInt32(out int value) {
  84. value = (int)((buffer[offset + 0] & 0xFF) |
  85. (buffer[offset + 1] << 8) |
  86. (buffer[offset + 2] << 16) |
  87. (buffer[offset + 3] << 24));
  88. offset += 4;
  89. }
  90. internal void ReadInt64(out long value) {
  91. value = (long)(((ulong)buffer[offset + 0] & 0xFF) |
  92. ((ulong)buffer[offset + 1] << 8) |
  93. ((ulong)buffer[offset + 2] << 16) |
  94. ((ulong)buffer[offset + 3] << 24) |
  95. ((ulong)buffer[offset + 4] << 32) |
  96. ((ulong)buffer[offset + 5] << 40) |
  97. ((ulong)buffer[offset + 6] << 48) |
  98. ((ulong)buffer[offset + 7] << 56));
  99. offset += 8;
  100. }
  101. internal void ReadUInt16(out ushort value) {
  102. value = (ushort)((buffer[offset + 0] & 0xFF) |
  103. (buffer[offset + 1] << 8));
  104. offset += 2;
  105. }
  106. internal void ReadUInt8(out byte value) {
  107. value = (byte)((buffer[offset + 0] & 0xFF));
  108. offset += 1;
  109. }
  110. internal void ReadUInt32(out uint value) {
  111. value = (uint)((buffer[offset + 0] & 0xFF) |
  112. (buffer[offset + 1] << 8) |
  113. (buffer[offset + 2] << 16) |
  114. (buffer[offset + 3] << 24));
  115. offset += 4;
  116. }
  117. internal void ReadUInt64(out ulong value) {
  118. value = (ulong)(((ulong)buffer[offset + 0] & 0xFF) |
  119. ((ulong)buffer[offset + 1] << 8) |
  120. ((ulong)buffer[offset + 2] << 16) |
  121. ((ulong)buffer[offset + 3] << 24) |
  122. ((ulong)buffer[offset + 4] << 32) |
  123. ((ulong)buffer[offset + 5] << 40) |
  124. ((ulong)buffer[offset + 6] << 48) |
  125. ((ulong)buffer[offset + 7] << 56));
  126. offset += 8;
  127. }
  128. internal void ReadInt32(int[] values) {
  129. for (int i = 0; i < values.Length; i++) {
  130. ReadInt32(out values[i]);
  131. }
  132. }
  133. internal void ReadUInt32(uint[] values) {
  134. for (int i = 0; i < values.Length; i++) {
  135. ReadUInt32(out values[i]);
  136. }
  137. }
  138. internal void ReadBytes(byte[] bytes) {
  139. for (int i = 0; i < bytes.Length; i++) {
  140. bytes[i] = buffer[offset++];
  141. }
  142. }
  143. internal float ReadFloat() {
  144. float result = BitConverter.ToSingle(buffer, offset);
  145. offset += 4;
  146. return result;
  147. }
  148. internal double ReadDouble() {
  149. double result = BitConverter.ToDouble(buffer, offset);
  150. offset += 8;
  151. return result;
  152. }
  153. internal decimal ReadDecimal() {
  154. int[] bits = new int[4];
  155. this.ReadInt32(bits);
  156. return new decimal(bits[2], bits[3], bits[1], bits[0] < 0, (byte)((bits[0] & 0x00FF0000) >> 16));
  157. }
  158. internal void ReadBString(out string value) {
  159. ushort len;
  160. this.ReadUInt16(out len);
  161. value = Encoding.UTF8.GetString(buffer, offset, len);
  162. offset += len;
  163. }
  164. internal void ReadCString(out string value) {
  165. int len = 0;
  166. while (offset + len < buffer.Length && buffer[offset + len] != 0) {
  167. len++;
  168. }
  169. value = Encoding.UTF8.GetString(buffer, offset, len);
  170. offset += len + 1;
  171. }
  172. internal void SkipCString(out string value) {
  173. int len = 0;
  174. while (offset + len < buffer.Length && buffer[offset + len] != 0) {
  175. len++;
  176. }
  177. offset += len + 1;
  178. value= null;
  179. }
  180. internal void ReadGuid(out Guid guid) {
  181. uint a;
  182. ushort b;
  183. ushort c;
  184. byte d;
  185. byte e;
  186. byte f;
  187. byte g;
  188. byte h;
  189. byte i;
  190. byte j;
  191. byte k;
  192. ReadUInt32(out a);
  193. ReadUInt16(out b);
  194. ReadUInt16(out c);
  195. ReadUInt8(out d);
  196. ReadUInt8(out e);
  197. ReadUInt8(out f);
  198. ReadUInt8(out g);
  199. ReadUInt8(out h);
  200. ReadUInt8(out i);
  201. ReadUInt8(out j);
  202. ReadUInt8(out k);
  203. guid = new Guid(a, b, c, d, e, f, g, h, i, j, k);
  204. }
  205. internal string ReadString() {
  206. int len = 0;
  207. while (offset + len < buffer.Length && buffer[offset + len] != 0) {
  208. len+=2;
  209. }
  210. string result = Encoding.Unicode.GetString(buffer, offset, len);
  211. offset += len + 2;
  212. return result;
  213. }
  214. }
  215. }