ESocket.cs 6.5 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Runtime.InteropServices;
  4. using System.Threading.Tasks;
  5. namespace ENet
  6. {
  7. public sealed class ESocket: IDisposable
  8. {
  9. private IntPtr peerPtr = IntPtr.Zero;
  10. private readonly EService service;
  11. private readonly LinkedList<byte[]> recvBuffer = new LinkedList<byte[]>();
  12. public Action<EEvent> Connected { get; set; }
  13. public Action<EEvent> Received { get; set; }
  14. public Action<EEvent> Disconnect { get; set; }
  15. public Action<int> Error { get; set; }
  16. public ESocket(EService service)
  17. {
  18. this.service = service;
  19. }
  20. public void Dispose()
  21. {
  22. if (this.peerPtr == IntPtr.Zero)
  23. {
  24. return;
  25. }
  26. NativeMethods.EnetPeerReset(this.peerPtr);
  27. this.peerPtr = IntPtr.Zero;
  28. }
  29. public IntPtr PeerPtr
  30. {
  31. get
  32. {
  33. return this.peerPtr;
  34. }
  35. set
  36. {
  37. this.peerPtr = value;
  38. }
  39. }
  40. private ENetPeer Struct
  41. {
  42. get
  43. {
  44. if (this.peerPtr == IntPtr.Zero)
  45. {
  46. return new ENetPeer();
  47. }
  48. return (ENetPeer) Marshal.PtrToStructure(this.peerPtr, typeof (ENetPeer));
  49. }
  50. set
  51. {
  52. Marshal.StructureToPtr(value, this.peerPtr, false);
  53. }
  54. }
  55. public PeerState State
  56. {
  57. get
  58. {
  59. if (this.peerPtr == IntPtr.Zero)
  60. {
  61. return PeerState.Uninitialized;
  62. }
  63. return this.Struct.State;
  64. }
  65. }
  66. public void Ping()
  67. {
  68. NativeMethods.EnetPeerPing(this.peerPtr);
  69. }
  70. public void ConfigureThrottle(uint interval, uint acceleration, uint deceleration)
  71. {
  72. NativeMethods.EnetPeerThrottleConfigure(this.peerPtr, interval, acceleration, deceleration);
  73. }
  74. public Task<bool> ConnectAsync(
  75. string hostName, ushort port,
  76. uint channelLimit = NativeMethods.ENET_PROTOCOL_MAXIMUM_CHANNEL_COUNT,
  77. uint data = 0)
  78. {
  79. if (channelLimit > NativeMethods.ENET_PROTOCOL_MAXIMUM_CHANNEL_COUNT)
  80. {
  81. throw new ArgumentOutOfRangeException("channelLimit");
  82. }
  83. var tcs = new TaskCompletionSource<bool>();
  84. var address = new Address { HostName = hostName, Port = port };
  85. ENetAddress nativeAddress = address.Struct;
  86. this.peerPtr = NativeMethods.EnetHostConnect(
  87. this.service.HostPtr, ref nativeAddress, channelLimit, data);
  88. if (this.peerPtr == IntPtr.Zero)
  89. {
  90. throw new EException("host connect call failed.");
  91. }
  92. this.service.PeersManager.Add(this.peerPtr, this);
  93. this.Connected = eEvent =>
  94. {
  95. if (eEvent.EventState == EventState.DISCONNECTED)
  96. {
  97. tcs.TrySetException(new EException("socket disconnected in connect"));
  98. }
  99. tcs.TrySetResult(true);
  100. };
  101. return tcs.Task;
  102. }
  103. public Task<bool> AcceptAsync(Action action)
  104. {
  105. if (this.service.PeersManager.ContainsKey(IntPtr.Zero))
  106. {
  107. throw new EException("do not accept twice!");
  108. }
  109. var tcs = new TaskCompletionSource<bool>();
  110. // 如果有请求连接缓存的包,从缓存中取
  111. if (this.service.ConnEEvents.Count > 0)
  112. {
  113. EEvent eEvent = this.service.ConnEEvents.First.Value;
  114. this.service.ConnEEvents.RemoveFirst();
  115. this.PeerPtr = eEvent.PeerPtr;
  116. this.service.PeersManager.Add(this.PeerPtr, this);
  117. action();
  118. tcs.TrySetResult(true);
  119. }
  120. else
  121. {
  122. this.service.PeersManager.Add(this.PeerPtr, this);
  123. this.Connected = eEvent =>
  124. {
  125. if (eEvent.EventState == EventState.DISCONNECTED)
  126. {
  127. tcs.TrySetException(new EException("socket disconnected in accpet"));
  128. }
  129. this.service.PeersManager.Remove(IntPtr.Zero);
  130. this.PeerPtr = eEvent.PeerPtr;
  131. this.service.PeersManager.Add(this.PeerPtr, this);
  132. action();
  133. tcs.TrySetResult(true);
  134. };
  135. }
  136. return tcs.Task;
  137. }
  138. public void WriteAsync(byte[] data, byte channelID = 0, PacketFlags flags = PacketFlags.Reliable)
  139. {
  140. var packet = new EPacket(data, flags);
  141. NativeMethods.EnetPeerSend(this.peerPtr, channelID, packet.PacketPtr);
  142. // enet_peer_send函数会自动删除packet,设置为0,防止Dispose或者析构函数再次删除
  143. packet.PacketPtr = IntPtr.Zero;
  144. }
  145. public Task<byte[]> ReadAsync()
  146. {
  147. var tcs = new TaskCompletionSource<byte[]>();
  148. // 如果有缓存的包,从缓存中取
  149. if (this.recvBuffer.Count > 0)
  150. {
  151. var bytes = this.recvBuffer.First.Value;
  152. this.recvBuffer.RemoveFirst();
  153. tcs.TrySetResult(bytes);
  154. }
  155. // 没有缓存封包,设置回调等待
  156. else
  157. {
  158. this.Received = eEvent =>
  159. {
  160. if (eEvent.EventState == EventState.DISCONNECTED)
  161. {
  162. tcs.TrySetException(new EException("socket disconnected in receive"));
  163. }
  164. using (var packet = new EPacket(eEvent.PacketPtr))
  165. {
  166. var bytes = packet.Bytes;
  167. tcs.TrySetResult(bytes);
  168. }
  169. };
  170. }
  171. return tcs.Task;
  172. }
  173. public Task<bool> DisconnectAsync(uint data = 0)
  174. {
  175. NativeMethods.EnetPeerDisconnect(this.peerPtr, data);
  176. // EnetPeerDisconnect会reset Peer,这里设置为0,防止再次Dispose
  177. this.PeerPtr = IntPtr.Zero;
  178. var tcs = new TaskCompletionSource<bool>();
  179. this.Disconnect = eEvent => tcs.TrySetResult(true);
  180. return tcs.Task;
  181. }
  182. public Task<bool> DisconnectLaterAsync(uint data = 0)
  183. {
  184. NativeMethods.EnetPeerDisconnectLater(this.peerPtr, data);
  185. // EnetPeerDisconnect会reset Peer,这里设置为0,防止再次Dispose
  186. this.PeerPtr = IntPtr.Zero;
  187. var tcs = new TaskCompletionSource<bool>();
  188. this.Disconnect = eEvent => tcs.TrySetResult(true);
  189. return tcs.Task;
  190. }
  191. public void DisconnectNow(uint data)
  192. {
  193. NativeMethods.EnetPeerDisconnectNow(this.peerPtr, data);
  194. // EnetPeerDisconnect会reset Peer,这里设置为0,防止再次Dispose
  195. this.PeerPtr = IntPtr.Zero;
  196. }
  197. internal void OnConnected(EEvent eEvent)
  198. {
  199. if (this.Connected == null)
  200. {
  201. return;
  202. }
  203. Action<EEvent> localConnected = this.Connected;
  204. this.Connected = null;
  205. // 此调用将让await ConnectAsync返回,所以null必须在此之前设置
  206. localConnected(eEvent);
  207. }
  208. internal void OnReceived(EEvent eEvent)
  209. {
  210. // 如果应用层还未调用readasync则将包放到缓存队列
  211. if (this.Received == null)
  212. {
  213. using (var packet = new EPacket(eEvent.PacketPtr))
  214. {
  215. var bytes = packet.Bytes;
  216. this.recvBuffer.AddLast(bytes);
  217. }
  218. }
  219. else
  220. {
  221. Action<EEvent> localReceived = this.Received;
  222. this.Received = null;
  223. // 此调用将让await ReadAsync返回,所以null必须在此之前设置
  224. localReceived(eEvent);
  225. }
  226. }
  227. internal void OnDisconnect(EEvent eEvent)
  228. {
  229. if (this.Disconnect == null)
  230. {
  231. return;
  232. }
  233. this.Disconnect(eEvent);
  234. }
  235. internal void OnError(int errorCode)
  236. {
  237. if (this.Error == null)
  238. {
  239. return;
  240. }
  241. this.Error(errorCode);
  242. }
  243. }
  244. }