tanghai 67e4883c82 重构了一下Actor消息,把拦截器的概念去掉了,改成MailboxType,不同的mailbox类型有相应的处理,比如: há 7 anos atrás
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AMActorHandler.cs 67e4883c82 重构了一下Actor消息,把拦截器的概念去掉了,改成MailboxType,不同的mailbox类型有相应的处理,比如: há 7 anos atrás
AMActorRpcHandler.cs 67e4883c82 重构了一下Actor消息,把拦截器的概念去掉了,改成MailboxType,不同的mailbox类型有相应的处理,比如: há 7 anos atrás
ActorMessageAttribute.cs 1ff6f566e9 为了避免命名空间冲突,Model改成ETModel,Hotfix改成ETHotfix há 8 anos atrás
ActorMessageDispatcherComponent.cs 67e4883c82 重构了一下Actor消息,把拦截器的概念去掉了,改成MailboxType,不同的mailbox类型有相应的处理,比如: há 7 anos atrás
ActorMessageHandlerAttribute.cs 67e4883c82 重构了一下Actor消息,把拦截器的概念去掉了,改成MailboxType,不同的mailbox类型有相应的处理,比如: há 7 anos atrás
ActorMessageSender.cs d46412ffd8 限制ActorLocationSender的Call方法返回值类型必须是IActorLocationResponse há 7 anos atrás
ActorMessageSenderComponent.cs 2dc8137959 actor做了小小的修改,ActorLocationSender目前只接受IActorLocationMessage跟IActorLocationRequest的参数 há 7 anos atrás
ActorResponse.cs 6a831e6bdd 增加AMActorLocationHandler跟AMActorLocationRpcHandler,顾名思义,location actor的服务端处理需要继承这两个类 há 7 anos atrás
ActorTask.cs 27d21587f7 增加自定义Task ETTask,ETTask不会使用同步上下文,必须保证调用跟回调都在主线程。Unity跟ETServer都是单线程逻辑,所以这一修改将大大提高性能 há 7 anos atrás
IMActorHandler.cs 67e4883c82 重构了一下Actor消息,把拦截器的概念去掉了,改成MailboxType,不同的mailbox类型有相应的处理,比如: há 7 anos atrás
IMailboxHandler.cs 67e4883c82 重构了一下Actor消息,把拦截器的概念去掉了,改成MailboxType,不同的mailbox类型有相应的处理,比如: há 7 anos atrás
MailBoxComponent.cs 67e4883c82 重构了一下Actor消息,把拦截器的概念去掉了,改成MailboxType,不同的mailbox类型有相应的处理,比如: há 7 anos atrás
MailboxDispatcherComponent.cs 67e4883c82 重构了一下Actor消息,把拦截器的概念去掉了,改成MailboxType,不同的mailbox类型有相应的处理,比如: há 7 anos atrás
MailboxHandlerAttribute.cs 67e4883c82 重构了一下Actor消息,把拦截器的概念去掉了,改成MailboxType,不同的mailbox类型有相应的处理,比如: há 7 anos atrás
MailboxType.cs 67e4883c82 重构了一下Actor消息,把拦截器的概念去掉了,改成MailboxType,不同的mailbox类型有相应的处理,比如: há 7 anos atrás