Definition.cs 1.6 KB

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  1. namespace ET.Analyzer
  2. {
  3. public static class Definition
  4. {
  5. public const string EntityType = "ET.Entity";
  6. public const string LSEntityType = "ET.LSEntity";
  7. public const string ETTask = "ETTask";
  8. public const string ETTaskFullName = "ET.ETTask";
  9. public static readonly string[] AddChildMethods = { "AddChild", "AddChildWithId" };
  10. public static readonly string[] ComponentMethod = {"AddComponent","GetComponent"};
  11. public const string ISystemType = "ET.ISystemType";
  12. public const string BaseAttribute = "ET.BaseAttribute";
  13. public const string ObjectSystemAttribute = "ET.SystemAttribute";
  14. public const string EnableMethodAttribute = "ET.EnableMethodAttribute";
  15. public const string FriendOfAttribute = "ET.FriendOfAttribute";
  16. public const string UniqueIdAttribute = "ET.UniqueIdAttribute";
  17. public const string ChildOfAttribute = "ET.ChildOfAttribute";
  18. public const string ComponentOfAttribute = "ET.ComponentOfAttribute";
  19. public const string EnableAccessEntiyChildAttribute = "ET.EnableAccessEntiyChildAttribute";
  20. public const string StaticFieldAttribute = "ET.StaticFieldAttribute";
  21. public const string ETCancellationToken = "ET.ETCancellationToken";
  22. public const string ETTaskCompleteTask = "ETTask.CompletedTask";
  23. public const string ETClientNameSpace = "ET.Client";
  24. public const string ClientDirInServer = @"Unity\Assets\Scripts\Codes\Hotfix\Client\";
  25. }
  26. }