InnerMessageDispatcher.cs 1.9 KB

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  1. using System;
  2. using ETModel;
  3. namespace ETHotfix
  4. {
  5. public class InnerMessageDispatcher: IMessageDispatcher
  6. {
  7. public void Dispatch(Session session, ushort opcode, object message)
  8. {
  9. // 收到actor消息,放入actor队列
  10. switch (message)
  11. {
  12. case IActorRequest iActorRequest:
  13. {
  14. Entity entity = (Entity)Game.EventSystem.Get(iActorRequest.ActorId);
  15. if (entity == null)
  16. {
  17. Log.Warning($"not found actor: {iActorRequest.ActorId}");
  18. ActorResponse response = new ActorResponse
  19. {
  20. Error = ErrorCode.ERR_NotFoundActor,
  21. RpcId = iActorRequest.RpcId
  22. };
  23. session.Reply(response);
  24. return;
  25. }
  26. MailBoxComponent mailBoxComponent = entity.GetComponent<MailBoxComponent>();
  27. if (mailBoxComponent == null)
  28. {
  29. ActorResponse response = new ActorResponse
  30. {
  31. Error = ErrorCode.ERR_ActorNoMailBoxComponent,
  32. RpcId = iActorRequest.RpcId
  33. };
  34. session.Reply(response);
  35. Log.Error($"actor没有挂载MailBoxComponent组件: {entity.GetType().Name} {entity.Id}");
  36. return;
  37. }
  38. mailBoxComponent.Add(new ActorMessageInfo() { Session = session, Message = iActorRequest });
  39. return;
  40. }
  41. case IActorMessage iactorMessage:
  42. {
  43. Entity entity = (Entity)Game.EventSystem.Get(iactorMessage.ActorId);
  44. if (entity == null)
  45. {
  46. Log.Error($"not found actor: {iactorMessage.ActorId}");
  47. return;
  48. }
  49. MailBoxComponent mailBoxComponent = entity.GetComponent<MailBoxComponent>();
  50. if (mailBoxComponent == null)
  51. {
  52. Log.Error($"actor not add MailBoxComponent: {iactorMessage.ActorId}");
  53. return;
  54. }
  55. mailBoxComponent.Add(new ActorMessageInfo() { Session = session, Message = iactorMessage });
  56. return;
  57. }
  58. default:
  59. {
  60. Game.Scene.GetComponent<MessageDispatherComponent>().Handle(session, new MessageInfo(opcode, message));
  61. break;
  62. }
  63. }
  64. }
  65. }
  66. }