SceneChangeHelper.cs 1.6 KB

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  1. namespace ET.Client
  2. {
  3. public static class SceneChangeHelper
  4. {
  5. // 场景切换协程
  6. public static async ETTask SceneChangeTo(Scene zoneScene, string sceneName, long sceneInstanceId)
  7. {
  8. zoneScene.RemoveComponent<AIComponent>();
  9. CurrentScenesComponent currentScenesComponent = zoneScene.GetComponent<CurrentScenesComponent>();
  10. currentScenesComponent.Scene?.Dispose(); // 删除之前的CurrentScene,创建新的
  11. Scene currentScene = SceneFactory.CreateCurrentScene(sceneInstanceId, zoneScene.Zone, sceneName, currentScenesComponent);
  12. UnitComponent unitComponent = currentScene.AddComponent<UnitComponent>();
  13. // 可以订阅这个事件中创建Loading界面
  14. Game.EventSystem.Publish(new EventType.SceneChangeStart() {ZoneScene = zoneScene});
  15. // 等待CreateMyUnit的消息
  16. WaitType.Wait_CreateMyUnit waitCreateMyUnit = await zoneScene.GetComponent<ObjectWait>().Wait<WaitType.Wait_CreateMyUnit>();
  17. M2C_CreateMyUnit m2CCreateMyUnit = waitCreateMyUnit.Message;
  18. Unit unit = Client.UnitFactory.Create(currentScene, m2CCreateMyUnit.Unit);
  19. unitComponent.Add(unit);
  20. zoneScene.RemoveComponent<AIComponent>();
  21. Game.EventSystem.Publish(new EventType.SceneChangeFinish() {ZoneScene = zoneScene, CurrentScene = currentScene});
  22. // 通知等待场景切换的协程
  23. zoneScene.GetComponent<ObjectWait>().Notify(new WaitType.Wait_SceneChangeFinish());
  24. }
  25. }
  26. }