Program.cs 5.2 KB

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  1. using System;
  2. using System.Threading;
  3. using Model;
  4. using NLog;
  5. namespace App
  6. {
  7. internal static class Program
  8. {
  9. private static void Main(string[] args)
  10. {
  11. // 异步方法全部会回掉到主线程
  12. OneThreadSynchronizationContext contex = new OneThreadSynchronizationContext();
  13. SynchronizationContext.SetSynchronizationContext(contex);
  14. MongoHelper.Init();
  15. try
  16. {
  17. ObjectEvents.Instance.Add("Model", typeof(Game).Assembly);
  18. ObjectEvents.Instance.Add("Hotfix", DllHelper.GetHotfixAssembly());
  19. Options options = Game.Scene.AddComponent<OptionComponent, string[]>(args).Options;
  20. StartConfig startConfig = Game.Scene.AddComponent<StartConfigComponent, string, int>(options.Config, options.AppId).StartConfig;
  21. if (!options.AppType.Is(startConfig.AppType))
  22. {
  23. Log.Error("命令行参数apptype与配置不一致");
  24. return;
  25. }
  26. IdGenerater.AppId = options.AppId;
  27. LogManager.Configuration.Variables["appType"] = startConfig.AppType.ToString();
  28. LogManager.Configuration.Variables["appId"] = startConfig.AppId.ToString();
  29. LogManager.Configuration.Variables["appTypeFormat"] = $"{startConfig.AppType,-8}";
  30. LogManager.Configuration.Variables["appIdFormat"] = $"{startConfig.AppId:D3}";
  31. Log.Info("server start........................");
  32. Game.Scene.AddComponent<OpcodeTypeComponent>();
  33. Game.Scene.AddComponent<MessageDispatherComponent>();
  34. // 根据不同的AppType添加不同的组件
  35. OuterConfig outerConfig = startConfig.GetComponent<OuterConfig>();
  36. InnerConfig innerConfig = startConfig.GetComponent<InnerConfig>();
  37. ClientConfig clientConfig = startConfig.GetComponent<ClientConfig>();
  38. switch (startConfig.AppType)
  39. {
  40. case AppType.Manager:
  41. Game.Scene.AddComponent<NetInnerComponent, string, int>(innerConfig.Host, innerConfig.Port);
  42. Game.Scene.AddComponent<NetOuterComponent, string, int>(outerConfig.Host, outerConfig.Port);
  43. Game.Scene.AddComponent<AppManagerComponent>();
  44. break;
  45. case AppType.Realm:
  46. Game.Scene.AddComponent<ActorMessageDispatherComponent>();
  47. Game.Scene.AddComponent<ActorManagerComponent>();
  48. Game.Scene.AddComponent<NetInnerComponent, string, int>(innerConfig.Host, innerConfig.Port);
  49. Game.Scene.AddComponent<NetOuterComponent, string, int>(outerConfig.Host, outerConfig.Port);
  50. Game.Scene.AddComponent<LocationProxyComponent>();
  51. Game.Scene.AddComponent<RealmGateAddressComponent>();
  52. break;
  53. case AppType.Gate:
  54. Game.Scene.AddComponent<PlayerComponent>();
  55. Game.Scene.AddComponent<ActorMessageDispatherComponent>();
  56. Game.Scene.AddComponent<ActorManagerComponent>();
  57. Game.Scene.AddComponent<NetInnerComponent, string, int>(innerConfig.Host, innerConfig.Port);
  58. Game.Scene.AddComponent<NetOuterComponent, string, int>(outerConfig.Host, outerConfig.Port);
  59. Game.Scene.AddComponent<LocationProxyComponent>();
  60. Game.Scene.AddComponent<ActorProxyComponent>();
  61. Game.Scene.AddComponent<GateSessionKeyComponent>();
  62. break;
  63. case AppType.Location:
  64. Game.Scene.AddComponent<NetInnerComponent, string, int>(innerConfig.Host, innerConfig.Port);
  65. Game.Scene.AddComponent<LocationComponent>();
  66. break;
  67. case AppType.Map:
  68. Game.Scene.AddComponent<NetInnerComponent, string, int>(innerConfig.Host, innerConfig.Port);
  69. Game.Scene.AddComponent<ActorManagerComponent>();
  70. Game.Scene.AddComponent<UnitComponent>();
  71. Game.Scene.AddComponent<LocationProxyComponent>();
  72. Game.Scene.AddComponent<ActorProxyComponent>();
  73. Game.Scene.AddComponent<ActorMessageDispatherComponent>();
  74. Game.Scene.AddComponent<ServerFrameComponent>();
  75. break;
  76. case AppType.AllServer:
  77. Game.Scene.AddComponent<ActorProxyComponent>();
  78. Game.Scene.AddComponent<PlayerComponent>();
  79. Game.Scene.AddComponent<UnitComponent>();
  80. Game.Scene.AddComponent<DBComponent>();
  81. Game.Scene.AddComponent<DBProxyComponent>();
  82. Game.Scene.AddComponent<LocationComponent>();
  83. Game.Scene.AddComponent<ActorMessageDispatherComponent>();
  84. Game.Scene.AddComponent<ActorManagerComponent>();
  85. Game.Scene.AddComponent<NetInnerComponent, string, int>(innerConfig.Host, innerConfig.Port);
  86. Game.Scene.AddComponent<NetOuterComponent, string, int>(outerConfig.Host, outerConfig.Port);
  87. Game.Scene.AddComponent<LocationProxyComponent>();
  88. Game.Scene.AddComponent<AppManagerComponent>();
  89. Game.Scene.AddComponent<RealmGateAddressComponent>();
  90. Game.Scene.AddComponent<GateSessionKeyComponent>();
  91. Game.Scene.AddComponent<ConfigComponent>();
  92. Game.Scene.AddComponent<ServerFrameComponent>();
  93. break;
  94. case AppType.Benchmark:
  95. Game.Scene.AddComponent<NetOuterComponent>();
  96. Game.Scene.AddComponent<BenchmarkComponent, string>(clientConfig.Address);
  97. break;
  98. default:
  99. throw new Exception($"命令行参数没有设置正确的AppType: {startConfig.AppType}");
  100. }
  101. while (true)
  102. {
  103. try
  104. {
  105. Thread.Sleep(1);
  106. contex.Update();
  107. ObjectEvents.Instance.Update();
  108. }
  109. catch (Exception e)
  110. {
  111. Log.Error(e.ToString());
  112. }
  113. }
  114. }
  115. catch (Exception e)
  116. {
  117. Log.Error(e.ToString());
  118. }
  119. }
  120. }
  121. }