CodeLoader.cs 8.2 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using System.Reflection;
  5. using HybridCLR;
  6. using UnityEngine;
  7. namespace ET
  8. {
  9. public class CodeLoader: Singleton<CodeLoader>, ISingletonAwake
  10. {
  11. private Assembly modelAssembly;
  12. private Assembly modelViewAssembly;
  13. private Dictionary<string, TextAsset> dlls;
  14. private Dictionary<string, TextAsset> aotDlls;
  15. private bool enableDll;
  16. public void Awake()
  17. {
  18. this.enableDll = Resources.Load<GlobalConfig>("GlobalConfig").EnableDll;
  19. }
  20. private async ETTask DownloadAsync()
  21. {
  22. if (!Define.IsEditor)
  23. {
  24. this.dlls = await ResourcesComponent.Instance.LoadAllAssetsAsync<TextAsset>($"Assets/Bundles/Code/Unity.Model.dll.bytes");
  25. if (Define.EnableIL2CPP)
  26. {
  27. this.aotDlls = await ResourcesComponent.Instance.LoadAllAssetsAsync<TextAsset>($"Assets/Bundles/AotDlls/mscorlib.dll.bytes");
  28. }
  29. }
  30. }
  31. public async ETTask Start()
  32. {
  33. await DownloadAsync();
  34. if (!Define.IsEditor)
  35. {
  36. byte[] modelAssBytes = this.dlls["Unity.Model.dll"].bytes;
  37. byte[] modelPdbBytes = this.dlls["Unity.Model.pdb"].bytes;
  38. byte[] modelViewAssBytes = this.dlls["Unity.ModelView.dll"].bytes;
  39. byte[] modelViewPdbBytes = this.dlls["Unity.ModelView.pdb"].bytes;
  40. // 如果需要测试,可替换成下面注释的代码直接加载Assets/Bundles/Code/Unity.Model.dll.bytes,但真正打包时必须使用上面的代码
  41. //modelAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Model.dll.bytes"));
  42. //modelPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Model.pdb.bytes"));
  43. //modelViewAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.ModelView.dll.bytes"));
  44. //modelViewPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.ModelView.pdb.bytes"));
  45. if (Define.EnableIL2CPP)
  46. {
  47. foreach (var kv in this.aotDlls)
  48. {
  49. TextAsset textAsset = kv.Value;
  50. RuntimeApi.LoadMetadataForAOTAssembly(textAsset.bytes, HomologousImageMode.SuperSet);
  51. }
  52. }
  53. this.modelAssembly = Assembly.Load(modelAssBytes, modelPdbBytes);
  54. this.modelViewAssembly = Assembly.Load(modelViewAssBytes, modelViewPdbBytes);
  55. }
  56. else
  57. {
  58. if (this.enableDll)
  59. {
  60. byte[] modelAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Model.dll.bytes"));
  61. byte[] modelPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Model.pdb.bytes"));
  62. byte[] modelViewAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.ModelView.dll.bytes"));
  63. byte[] modelViewPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.ModelView.pdb.bytes"));
  64. this.modelAssembly = Assembly.Load(modelAssBytes, modelPdbBytes);
  65. this.modelViewAssembly = Assembly.Load(modelViewAssBytes, modelViewPdbBytes);
  66. }
  67. else
  68. {
  69. Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
  70. foreach (Assembly ass in assemblies)
  71. {
  72. string name = ass.GetName().Name;
  73. if (name == "Unity.Model")
  74. {
  75. this.modelAssembly = ass;
  76. }
  77. else if (name == "Unity.ModelView")
  78. {
  79. this.modelViewAssembly = ass;
  80. }
  81. if (this.modelAssembly != null && this.modelViewAssembly != null)
  82. {
  83. break;
  84. }
  85. }
  86. }
  87. }
  88. (Assembly hotfixAssembly, Assembly hotfixViewAssembly) = this.LoadHotfix();
  89. World.Instance.AddSingleton<CodeTypes, Assembly[]>(new[]
  90. {
  91. typeof (World).Assembly, typeof (Init).Assembly, this.modelAssembly, this.modelViewAssembly, hotfixAssembly,
  92. hotfixViewAssembly
  93. });
  94. IStaticMethod start = new StaticMethod(this.modelAssembly, "ET.Entry", "Start");
  95. start.Run();
  96. }
  97. private (Assembly, Assembly) LoadHotfix()
  98. {
  99. byte[] hotfixAssBytes;
  100. byte[] hotfixPdbBytes;
  101. byte[] hotfixViewAssBytes;
  102. byte[] hotfixViewPdbBytes;
  103. Assembly hotfixAssembly = null;
  104. Assembly hotfixViewAssembly = null;
  105. if (!Define.IsEditor)
  106. {
  107. hotfixAssBytes = this.dlls["Unity.Hotfix.dll"].bytes;
  108. hotfixPdbBytes = this.dlls["Unity.Hotfix.pdb"].bytes;
  109. hotfixViewAssBytes = this.dlls["Unity.HotfixView.dll"].bytes;
  110. hotfixViewPdbBytes = this.dlls["Unity.HotfixView.pdb"].bytes;
  111. // 如果需要测试,可替换成下面注释的代码直接加载Assets/Bundles/Code/Hotfix.dll.bytes,但真正打包时必须使用上面的代码
  112. //hotfixAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Hotfix.dll.bytes"));
  113. //hotfixPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Hotfix.pdb.bytes"));
  114. //hotfixViewAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.HotfixView.dll.bytes"));
  115. //hotfixViewPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.HotfixView.pdb.bytes"));
  116. hotfixAssembly = Assembly.Load(hotfixAssBytes, hotfixPdbBytes);
  117. hotfixViewAssembly = Assembly.Load(hotfixViewAssBytes, hotfixViewPdbBytes);
  118. }
  119. else
  120. {
  121. if (this.enableDll)
  122. {
  123. hotfixAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Hotfix.dll.bytes"));
  124. hotfixPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Hotfix.pdb.bytes"));
  125. hotfixViewAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.HotfixView.dll.bytes"));
  126. hotfixViewPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.HotfixView.pdb.bytes"));
  127. hotfixAssembly = Assembly.Load(hotfixAssBytes, hotfixPdbBytes);
  128. hotfixViewAssembly = Assembly.Load(hotfixViewAssBytes, hotfixViewPdbBytes);
  129. }
  130. else
  131. {
  132. Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
  133. foreach (Assembly ass in assemblies)
  134. {
  135. string name = ass.GetName().Name;
  136. if (name == "Unity.Hotfix")
  137. {
  138. hotfixAssembly = ass;
  139. }
  140. else if (name == "Unity.HotfixView")
  141. {
  142. hotfixViewAssembly = ass;
  143. }
  144. if (hotfixAssembly != null && hotfixViewAssembly != null)
  145. {
  146. break;
  147. }
  148. }
  149. }
  150. }
  151. return (hotfixAssembly, hotfixViewAssembly);
  152. }
  153. public void Reload()
  154. {
  155. (Assembly hotfixAssembly, Assembly hotfixViewAssembly) = this.LoadHotfix();
  156. CodeTypes codeTypes = World.Instance.AddSingleton<CodeTypes, Assembly[]>(new[]
  157. {
  158. typeof (World).Assembly, typeof (Init).Assembly, this.modelAssembly, this.modelViewAssembly, hotfixAssembly,
  159. hotfixViewAssembly
  160. });
  161. codeTypes.CreateCode();
  162. Log.Info($"reload dll finish!");
  163. }
  164. }
  165. }