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- using System;
- namespace ET
- {
- [MessageHandler]
- public class C2G_EnterMapHandler : AMRpcHandler<C2G_EnterMap, G2C_EnterMap>
- {
- protected override async ETTask Run(Session session, C2G_EnterMap request, G2C_EnterMap response, Action reply)
- {
- Player player = session.GetComponent<SessionPlayerComponent>().Player;
- // 在map服务器上创建战斗Unit
- long mapInstanceId = StartSceneConfigCategory.Instance.GetBySceneName(session.DomainZone(), "Map").InstanceId;
- M2G_CreateUnit createUnit = (M2G_CreateUnit)await ActorMessageSenderComponent.Instance.Call(
- mapInstanceId, new G2M_CreateUnit() { PlayerId = player.Id, GateSessionId = session.InstanceId });
- player.UnitId = createUnit.UnitId;
- response.UnitId = createUnit.UnitId;
- reply();
- }
- }
- }
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