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- #if DEBUG && !UNITY_WP_8_1 && !UNITY_WSA_8_1
- #if WINRT && !UNITY_EDITOR
- #define USE_WINRT
- #endif
- using System;
- using System.Threading;
- #if USE_WINRT
- using Windows.Foundation;
- using Windows.System.Threading;
- using Windows.System.Threading.Core;
- #endif
- namespace FlyingWormConsole3.LiteNetLib
- {
- public sealed class NetThread
- {
- #if USE_WINRT
- private readonly ManualResetEvent _updateWaiter = new ManualResetEvent(false);
- private readonly ManualResetEvent _joinWaiter = new ManualResetEvent(false);
- #else
- private Thread _thread;
- #endif
- private readonly Action _callback;
- public int SleepTime;
- private bool _running;
- private readonly string _name;
- public bool IsRunning
- {
- get { return _running; }
- }
- public NetThread(string name, int sleepTime, Action callback)
- {
- _callback = callback;
- SleepTime = sleepTime;
- _name = name;
- }
- public void Start()
- {
- if (_running)
- return;
- _running = true;
- #if USE_WINRT
- var thread = new PreallocatedWorkItem(ThreadLogic, WorkItemPriority.Normal, WorkItemOptions.TimeSliced);
- thread.RunAsync().AsTask();
- #else
- _thread = new Thread(ThreadLogic)
- {
- Name = _name,
- IsBackground = true
- };
- _thread.Start();
- #endif
- }
- public void Stop()
- {
- if (!_running)
- return;
- _running = false;
- #if USE_WINRT
- _joinWaiter.WaitOne();
- #else
- _thread.Join();
- #endif
- }
- #if USE_WINRT
- private void ThreadLogic(IAsyncAction action)
- {
- while (_running)
- {
- _callback();
- _updateWaiter.WaitOne(SleepTime);
- }
- _joinWaiter.Set();
- }
- #else
- private void ThreadLogic()
- {
- while (_running)
- {
- _callback();
- Thread.Sleep(SleepTime);
- }
- }
- #endif
- }
- }
- #endif
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