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- using System;
- using System.Collections.Generic;
- namespace ETModel
- {
- public struct SessionFrameMessage
- {
- public Session Session;
- public FrameMessage FrameMessage;
- }
-
- [ObjectSystem]
- public class ClientFrameComponentUpdateSystem : UpdateSystem<ClientFrameComponent>
- {
- public override void Update(ClientFrameComponent self)
- {
- self.Update();
- }
- }
- public class ClientFrameComponent: Component
- {
- public int Frame;
- public Queue<SessionFrameMessage> Queue = new Queue<SessionFrameMessage>();
- public int count = 1;
- public int waitTime = 100;
- public const int maxWaitTime = 100;
- public void Add(Session session, FrameMessage frameMessage)
- {
- this.Queue.Enqueue(new SessionFrameMessage() {Session = session, FrameMessage = frameMessage});
- }
- public void Update()
- {
- if (this.Queue.Count == 0)
- {
- return;
- }
- SessionFrameMessage sessionFrameMessage = this.Queue.Dequeue();
- this.Frame = sessionFrameMessage.FrameMessage.Frame;
- for (int i = 0; i < sessionFrameMessage.FrameMessage.Message.Count; ++i)
- {
- OneFrameMessage oneFrameMessage = sessionFrameMessage.FrameMessage.Message[i];
- Session session = sessionFrameMessage.Session;
- OpcodeTypeComponent opcodeTypeComponent = session.Network.Entity.GetComponent<OpcodeTypeComponent>();
- Type type = opcodeTypeComponent.GetType((ushort)oneFrameMessage.Op);
- byte[] bytes = oneFrameMessage.AMessage.ToByteArray();
- IMessage message = (IMessage)session.Network.MessagePacker.DeserializeFrom(type, bytes, 0, bytes.Length);
- Game.Scene.GetComponent<MessageDispatherComponent>().Handle(sessionFrameMessage.Session, new MessageInfo((ushort)oneFrameMessage.Op, message));
- }
- }
- }
- }
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