FrameMessage.cs 991 B

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  1. using System.Collections.Generic;
  2. namespace ETModel
  3. {
  4. [Message(Opcode.OneFrameMessage)]
  5. public partial class OneFrameMessage: IActorMessage
  6. {
  7. //[ProtoMember(90, IsRequired = true)]
  8. //public int RpcId { get; set; }
  9. //
  10. //[ProtoMember(93, IsRequired = true)]
  11. //public long ActorId { get; set; }
  12. //
  13. //[ProtoMember(1, IsRequired = true)]
  14. //public ushort Op;
  15. //
  16. //[ProtoMember(2, IsRequired = true)]
  17. //public byte[] AMessage;
  18. }
  19. [Message(Opcode.FrameMessage)]
  20. public partial class FrameMessage: IActorMessage
  21. {
  22. //[ProtoMember(90, IsRequired = true)]
  23. //public int RpcId { get; set; }
  24. //
  25. //[ProtoMember(93, IsRequired = true)]
  26. //public long ActorId { get; set; }
  27. //
  28. //[ProtoMember(1, IsRequired = true)]
  29. //public int Frame;
  30. //
  31. //[ProtoMember(2)]
  32. //public List<OneFrameMessage> Messages = new List<OneFrameMessage>();
  33. }
  34. }