LoginHelper.cs 2.3 KB

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  1. using System;
  2. using ETModel;
  3. namespace ETModel
  4. {
  5. public static class LoginHelper
  6. {
  7. public static async ETVoid OnLoginAsync(Entity domain, string account)
  8. {
  9. try
  10. {
  11. // 创建一个ETModel层的Session
  12. ETModel.Session session = ETModel.Game.Scene.GetComponent<NetOuterComponent>().Create(GlobalConfigComponent.Instance.GlobalProto.Address);
  13. // 创建一个ETHotfix层的Session, ETHotfix的Session会通过ETModel层的Session发送消息
  14. Session realmSession = EntityFactory.Create<Session, ETModel.Session>(domain, session);
  15. R2C_Login r2CLogin = (R2C_Login) await realmSession.Call(new C2R_Login() { Account = account, Password = "111111" });
  16. realmSession.Dispose();
  17. // 创建一个ETModel层的Session,并且保存到ETModel.SessionComponent中
  18. ETModel.Session gateSession = ETModel.Game.Scene.GetComponent<NetOuterComponent>().Create(r2CLogin.Address);
  19. ETModel.Game.Scene.AddComponent<ETModel.SessionComponent>().Session = gateSession;
  20. // 创建一个ETHotfix层的Session, 并且保存到ETHotfix.SessionComponent中
  21. Game.Scene.AddComponent<SessionComponent>().Session = EntityFactory.Create<Session, ETModel.Session>(Game.Scene, gateSession);
  22. G2C_LoginGate g2CLoginGate = (G2C_LoginGate)await SessionComponent.Instance.Session.Call(
  23. new C2G_LoginGate() { Key = r2CLogin.Key, GateId = r2CLogin.GateId});
  24. Log.Info("登陆gate成功!");
  25. // 创建Player
  26. Player player = ETModel.EntityFactory.CreateWithId<Player>(ETModel.Game.Scene, g2CLoginGate.PlayerId);
  27. PlayerComponent playerComponent = ETModel.Game.Scene.GetComponent<PlayerComponent>();
  28. playerComponent.MyPlayer = player;
  29. Game.EventSystem.Run(EventIdType.LoginFinish);
  30. // 测试消息有成员是class类型
  31. G2C_PlayerInfo g2CPlayerInfo = (G2C_PlayerInfo) await SessionComponent.Instance.Session.Call(new C2G_PlayerInfo());
  32. }
  33. catch (Exception e)
  34. {
  35. Log.Error(e);
  36. }
  37. }
  38. }
  39. }