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- using System;
- using Base;
- using Model;
- namespace Controller
- {
- [MessageHandler(AppType.Gate)]
- public class C2G_LoginGateHandler : AMRpcHandler<C2G_LoginGate, G2C_LoginGate>
- {
- protected override async void Run(Session session, C2G_LoginGate message, Action<G2C_LoginGate> reply)
- {
- bool isCheckOK = Game.Scene.GetComponent<GateSessionKeyComponent>().Check(message.Key);
- G2C_LoginGate g2CLoginGate = new G2C_LoginGate();
- if (!isCheckOK)
- {
- g2CLoginGate.Error = ErrorCode.ERR_ConnectGateKeyError;
- g2CLoginGate.Message = "Gate key验证失败!";
- }
- reply(g2CLoginGate);
- await Game.Scene.GetComponent<TimerComponent>().WaitAsync(5000);
- session.Dispose();
- }
- }
- }
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