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- using System;
- using System.Collections.Generic;
- using System.Reflection;
- namespace ILRuntime.Runtime.Generated
- {
- class CLRBindings
- {
- /// <summary>
- /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
- /// </summary>
- public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
- {
- System_String_Binding.Register(app);
- Model_Define_Binding.Register(app);
- System_Exception_Binding.Register(app);
- System_Collections_IDictionary_Binding.Register(app);
- System_Object_Binding.Register(app);
- Model_IdGenerater_Binding.Register(app);
- Model_Log_Binding.Register(app);
- System_Collections_Generic_HashSet_1_ILTypeInstance_Binding.Register(app);
- System_Collections_Generic_Dictionary_2_Type_ILTypeInstance_Binding.Register(app);
- System_Type_Binding.Register(app);
- System_Reflection_MemberInfo_Binding.Register(app);
- System_Linq_Enumerable_Binding.Register(app);
- Model_EQueue_1_ILTypeInstance_Binding.Register(app);
- Model_IStart_Binding.Register(app);
- Model_DllHelper_Binding.Register(app);
- System_Activator_Binding.Register(app);
- System_Collections_Generic_Dictionary_2_Type_EQueue_1_ILTypeInstance_Binding.Register(app);
- System_Collections_Generic_Dictionary_2_UIType_ILTypeInstance_Binding.Register(app);
- UnityEngine_GameObject_Binding.Register(app);
- Model_UIFactoryAttribute_Binding.Register(app);
- Model_CanvasConfig_Binding.Register(app);
- Model_GameObjectHelper_Binding.Register(app);
- UnityEngine_Transform_Binding.Register(app);
- System_Collections_Generic_List_1_UIType_Binding.Register(app);
- Model_Disposer_Binding.Register(app);
- Model_Scene_Binding.Register(app);
- UnityEngine_Object_Binding.Register(app);
- System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding.Register(app);
- System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding_ValueCollection_Binding.Register(app);
- System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding_ValueCollection_Binding_Enumerator_Binding.Register(app);
- System_IDisposable_Binding.Register(app);
- UnityEngine_Component_Binding.Register(app);
- Model_Game_Binding.Register(app);
- ReferenceCollector_Binding.Register(app);
- UnityEngine_UI_Button_Binding.Register(app);
- Model_ActionHelper_Binding.Register(app);
- Model_SessionComponent_Binding.Register(app);
- Model_Actor_Test_Binding.Register(app);
- Model_Session_Binding.Register(app);
- System_Runtime_CompilerServices_AsyncVoidMethodBuilder_Binding.Register(app);
- Model_Actor_TestRequest_Binding.Register(app);
- System_Threading_Tasks_Task_1_Actor_TestResponse_Binding.Register(app);
- System_Runtime_CompilerServices_TaskAwaiter_1_Actor_TestResponse_Binding.Register(app);
- Model_MongoHelper_Binding.Register(app);
- Model_Actor_TransferRequest_Binding.Register(app);
- System_Threading_Tasks_Task_1_Actor_TransferResponse_Binding.Register(app);
- System_Runtime_CompilerServices_TaskAwaiter_1_Actor_TransferResponse_Binding.Register(app);
- Model_C2G_EnterMap_Binding.Register(app);
- System_Threading_Tasks_Task_1_G2C_EnterMap_Binding.Register(app);
- System_Runtime_CompilerServices_TaskAwaiter_1_G2C_EnterMap_Binding.Register(app);
- Model_Entity_Binding.Register(app);
- Model_ResourcesComponent_Binding.Register(app);
- UnityEngine_LayerMask_Binding.Register(app);
- Model_GlobalConfigComponent_Binding.Register(app);
- Model_GlobalProto_Binding.Register(app);
- Model_NetworkHelper_Binding.Register(app);
- Model_NetworkComponent_Binding.Register(app);
- UnityEngine_UI_InputField_Binding.Register(app);
- Model_C2R_Login_Binding.Register(app);
- Model_AResponse_Binding.Register(app);
- System_Int32_Binding.Register(app);
- Model_R2C_Login_Binding.Register(app);
- Model_C2G_LoginGate_Binding.Register(app);
- Model_G2C_LoginGate_Binding.Register(app);
- Model_EntityFactory_Binding.Register(app);
- Model_PlayerComponent_Binding.Register(app);
- Model_TimerComponent_Binding.Register(app);
- System_Threading_Tasks_Task_Binding.Register(app);
- System_Runtime_CompilerServices_TaskAwaiter_Binding.Register(app);
- UnityEngine_Debug_Binding.Register(app);
- UnityEngine_UI_Text_Binding.Register(app);
- }
- }
- }
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