Entry.cs 1.4 KB

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  1. namespace ET
  2. {
  3. public struct EntryEvent1
  4. {
  5. }
  6. public struct EntryEvent2
  7. {
  8. }
  9. public struct EntryEvent3
  10. {
  11. }
  12. public static class Entry
  13. {
  14. public static void Init()
  15. {
  16. }
  17. public static void Start()
  18. {
  19. StartAsync().Coroutine();
  20. }
  21. private static async ETTask StartAsync()
  22. {
  23. WinPeriod.Init();
  24. // 注册Mongo type
  25. MongoRegister.Init();
  26. MemoryPackRegister.Init();
  27. // 注册Entity序列化器
  28. EntitySerializeRegister.Init();
  29. World.Instance.AddSingleton<IdGenerater>();
  30. World.Instance.AddSingleton<OpcodeType>();
  31. World.Instance.AddSingleton<ObjectPool>();
  32. World.Instance.AddSingleton<MessageQueue>();
  33. World.Instance.AddSingleton<NetServices>();
  34. World.Instance.AddSingleton<NavmeshComponent>();
  35. World.Instance.AddSingleton<LogMsg>();
  36. // 创建需要reload的code singleton
  37. CodeTypes.Instance.CreateCode();
  38. await World.Instance.AddSingleton<ConfigLoader>().LoadAsync();
  39. await FiberManager.Instance.Create(SchedulerType.Main, ConstFiberId.Main, 0, SceneType.Main, "");
  40. }
  41. }
  42. }