TurnComponent.cs 316 B

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  1. using UnityEngine;
  2. namespace ET
  3. {
  4. public class TurnComponent : Entity
  5. {
  6. // turn
  7. public Quaternion To;
  8. public Quaternion From;
  9. public float t = float.MaxValue;
  10. public float TurnTime = 0.1f;
  11. public override void Dispose()
  12. {
  13. if (this.IsDisposed)
  14. {
  15. return;
  16. }
  17. base.Dispose();
  18. }
  19. }
  20. }