Scene.cs 562 B

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  1. namespace ETModel
  2. {
  3. public enum SceneType
  4. {
  5. Share,
  6. Game,
  7. Login,
  8. Lobby,
  9. Map,
  10. Launcher,
  11. Robot,
  12. BehaviorTreeScene,
  13. RobotClient,
  14. Realm
  15. }
  16. public sealed class Scene: Entity
  17. {
  18. public string Name { get; set; }
  19. public SceneType SceneType { get; private set; }
  20. public Scene()
  21. {
  22. this.InstanceId = IdGenerater.GenerateId();
  23. }
  24. public Scene(long id): base(id)
  25. {
  26. this.InstanceId = IdGenerater.GenerateId();
  27. }
  28. public override void Dispose()
  29. {
  30. if (this.IsDisposed)
  31. {
  32. return;
  33. }
  34. base.Dispose();
  35. }
  36. }
  37. }