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- /*
- recast4j copyright (c) 2021 Piotr Piastucki piotr@jtilia.org
- DotRecast Copyright (c) 2023 Choi Ikpil ikpil@naver.com
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- namespace DotRecast.Detour.Crowd
- {
- public class DtCrowdConfig
- {
- public readonly float maxAgentRadius;
- /**
- * Max number of path requests in the queue
- */
- public int pathQueueSize = 32;
- /**
- * Max number of sliced path finding iterations executed per update (used to handle longer paths and replans)
- */
- public int maxFindPathIterations = 100;
- /**
- * Max number of sliced path finding iterations executed per agent to find the initial path to target
- */
- public int maxTargetFindPathIterations = 20;
- /**
- * Min time between topology optimizations (in seconds)
- */
- public float topologyOptimizationTimeThreshold = 0.5f;
- /**
- * The number of polygons from the beginning of the corridor to check to ensure path validity
- */
- public int checkLookAhead = 10;
- /**
- * Min time between target re-planning (in seconds)
- */
- public float targetReplanDelay = 1.0f;
- /**
- * Max number of sliced path finding iterations executed per topology optimization per agent
- */
- public int maxTopologyOptimizationIterations = 32;
- public float collisionResolveFactor = 0.7f;
- /**
- * Max number of neighbour agents to consider in obstacle avoidance processing
- */
- public int maxObstacleAvoidanceCircles = 6;
- /**
- * Max number of neighbour segments to consider in obstacle avoidance processing
- */
- public int maxObstacleAvoidanceSegments = 8;
- public DtCrowdConfig(float maxAgentRadius)
- {
- this.maxAgentRadius = maxAgentRadius;
- }
- }
- }
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