SceneChangeHelper.cs 1.3 KB

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  1. namespace ET
  2. {
  3. public static class SceneChangeHelper
  4. {
  5. // 场景切换协程
  6. public static async ETTask SceneChangeTo(Scene zoneScene, string sceneName, long sceneInstanceId)
  7. {
  8. // 可以订阅这个事件中创建Loading界面
  9. Game.EventSystem.Publish(new EventType.SceneChangeStart() {ZoneScene = zoneScene});
  10. CurrentScenesComponent currentScenesComponent = zoneScene.GetComponent<CurrentScenesComponent>();
  11. currentScenesComponent.Scene?.Dispose(); // 删除之前的CurrentScene,创建新的
  12. Scene currentScene = SceneFactory.CreateCurrentScene(sceneInstanceId, zoneScene.Zone, sceneName, currentScenesComponent);
  13. UnitComponent unitComponent = currentScene.AddComponent<UnitComponent>();
  14. // 等待CreateMyUnit的消息
  15. WaitType.Wait_CreateMyUnit waitCreateMyUnit = await zoneScene.GetComponent<ObjectWait>().Wait<WaitType.Wait_CreateMyUnit>();
  16. M2C_CreateMyUnit m2CCreateMyUnit = waitCreateMyUnit.Message;
  17. Unit unit = UnitFactory.Create(currentScene, m2CCreateMyUnit.Unit);
  18. unitComponent.Add(unit);
  19. zoneScene.AddComponent<AIComponent, int>(1);
  20. Game.EventSystem.Publish(new EventType.SceneChangeFinish() {ZoneScene = zoneScene});
  21. }
  22. }
  23. }