XunLuoPathComponent.cs 271 B

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  1. using UnityEngine;
  2. namespace ET
  3. {
  4. public class XunLuoPathComponent: Entity, IAwake
  5. {
  6. public Vector3[] path = new Vector3[] { new Vector3(0, 0, 0), new Vector3(20, 0, 0), new Vector3(20, 0, 20), new Vector3(0, 0, 20), };
  7. public int Index;
  8. }
  9. }