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- using System.Collections.Generic;
- using UnityEngine;
- namespace ET
- {
- [MessageHandler]
- public class M2C_PathfindingResultHandler : AMHandler<M2C_PathfindingResult>
- {
- protected override async ETTask Run(Session session, M2C_PathfindingResult message)
- {
- Unit unit = session.DomainScene().CurrentScene().GetComponent<UnitComponent>().Get(message.Id);
- float speed = unit.GetComponent<NumericComponent>().GetAsFloat(NumericType.Speed);
- using (ListComponent<Vector3> list = ListComponent<Vector3>.Create())
- {
- for (int i = 0; i < message.Xs.Count; ++i)
- {
- list.Add(new Vector3(message.Xs[i], message.Ys[i], message.Zs[i]));
- }
- await unit.GetComponent<MoveComponent>().MoveToAsync(list, speed);
- }
- }
- }
- }
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