ActorMessageSenderSystem.cs 5.4 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Threading;
  4. using System.Threading.Tasks;
  5. using ETModel;
  6. namespace ETHotfix
  7. {
  8. [ObjectSystem]
  9. public class ActorMessageSenderAwakeSystem : AwakeSystem<ActorMessageSender>
  10. {
  11. public override void Awake(ActorMessageSender self)
  12. {
  13. self.LastSendTime = TimeHelper.Now();
  14. self.Tcs = null;
  15. self.FailTimes = 0;
  16. self.MaxFailTimes = 5;
  17. self.ActorId = 0;
  18. self.Error = 0;
  19. }
  20. }
  21. [ObjectSystem]
  22. public class ActorMessageSenderAwake2System : AwakeSystem<ActorMessageSender, long>
  23. {
  24. public override void Awake(ActorMessageSender self, long actorId)
  25. {
  26. self.LastSendTime = TimeHelper.Now();
  27. self.Tcs = null;
  28. self.FailTimes = 0;
  29. self.MaxFailTimes = 0;
  30. self.ActorId = actorId;
  31. self.Error = 0;
  32. }
  33. }
  34. [ObjectSystem]
  35. public class ActorMessageSenderStartSystem : StartSystem<ActorMessageSender>
  36. {
  37. public override async void Start(ActorMessageSender self)
  38. {
  39. if (self.ActorId == 0)
  40. {
  41. self.ActorId = await Game.Scene.GetComponent<LocationProxyComponent>().Get(self.Id);
  42. }
  43. self.Address = StartConfigComponent.Instance
  44. .Get(IdGenerater.GetAppIdFromId(self.ActorId))
  45. .GetComponent<InnerConfig>().IPEndPoint;
  46. self.UpdateAsync();
  47. }
  48. }
  49. [ObjectSystem]
  50. public class ActorMessageSenderDestroySystem : DestroySystem<ActorMessageSender>
  51. {
  52. public override void Destroy(ActorMessageSender self)
  53. {
  54. while (self.WaitingTasks.Count > 0)
  55. {
  56. ActorTask actorTask = self.WaitingTasks.Dequeue();
  57. actorTask.Tcs?.SetException(new RpcException(self.Error, ""));
  58. }
  59. self.LastSendTime = 0;
  60. self.Address = null;
  61. self.ActorId = 0;
  62. self.FailTimes = 0;
  63. self.Tcs = null;
  64. }
  65. }
  66. public static class ActorMessageSenderHelper
  67. {
  68. private static void Add(this ActorMessageSender self, ActorTask task)
  69. {
  70. if (self.IsDisposed)
  71. {
  72. throw new Exception("ActorProxy Disposed! dont hold actorproxy");
  73. }
  74. self.WaitingTasks.Enqueue(task);
  75. // failtimes > 0表示正在重试,这时候不能加到正在发送队列
  76. if (self.FailTimes == 0)
  77. {
  78. self.AllowGet();
  79. }
  80. }
  81. private static void AllowGet(this ActorMessageSender self)
  82. {
  83. if (self.Tcs == null || self.WaitingTasks.Count <= 0)
  84. {
  85. return;
  86. }
  87. ActorTask task = self.WaitingTasks.Peek();
  88. var t = self.Tcs;
  89. self.Tcs = null;
  90. t.SetResult(task);
  91. }
  92. private static Task<ActorTask> GetAsync(this ActorMessageSender self)
  93. {
  94. if (self.WaitingTasks.Count > 0)
  95. {
  96. ActorTask task = self.WaitingTasks.Peek();
  97. return Task.FromResult(task);
  98. }
  99. self.Tcs = new TaskCompletionSource<ActorTask>();
  100. return self.Tcs.Task;
  101. }
  102. public static async void UpdateAsync(this ActorMessageSender self)
  103. {
  104. try
  105. {
  106. long instanceId = self.InstanceId;
  107. while (true)
  108. {
  109. if (self.InstanceId != instanceId)
  110. {
  111. return;
  112. }
  113. ActorTask actorTask = await self.GetAsync();
  114. if (self.InstanceId != instanceId)
  115. {
  116. return;
  117. }
  118. if (actorTask.ActorMessage == null)
  119. {
  120. return;
  121. }
  122. await self.RunTask(actorTask);
  123. }
  124. }
  125. catch (Exception e)
  126. {
  127. Log.Error(e);
  128. }
  129. }
  130. private static async Task RunTask(this ActorMessageSender self, ActorTask task)
  131. {
  132. Session session = Game.Scene.GetComponent<NetInnerComponent>().Get(self.Address);
  133. task.ActorMessage.ActorId = self.ActorId;
  134. IResponse response = await session.Call(task.ActorMessage);
  135. // 发送成功
  136. switch (response.Error)
  137. {
  138. case ErrorCode.ERR_NotFoundActor:
  139. // 如果没找到Actor,重试
  140. ++self.FailTimes;
  141. // 失败MaxFailTimes次则清空actor发送队列,返回失败
  142. if (self.FailTimes > self.MaxFailTimes)
  143. {
  144. // 失败直接删除actorproxy
  145. Log.Info($"actor send message fail, actorid: {self.Id}");
  146. self.Error = response.Error;
  147. self.GetParent<ActorMessageSenderComponent>().Remove(self.Id);
  148. return;
  149. }
  150. // 等待1s再发送
  151. await Game.Scene.GetComponent<TimerComponent>().WaitAsync(1000);
  152. self.ActorId = await Game.Scene.GetComponent<LocationProxyComponent>().Get(self.Id);
  153. self.Address = StartConfigComponent.Instance
  154. .Get(IdGenerater.GetAppIdFromId(self.ActorId))
  155. .GetComponent<InnerConfig>().IPEndPoint;
  156. self.AllowGet();
  157. return;
  158. case ErrorCode.ERR_ActorNoMailBoxComponent:
  159. self.Error = response.Error;
  160. self.GetParent<ActorMessageSenderComponent>().Remove(self.Id);
  161. return;
  162. default:
  163. self.LastSendTime = TimeHelper.Now();
  164. self.FailTimes = 0;
  165. self.WaitingTasks.Dequeue();
  166. task.Tcs?.SetResult(response);
  167. return;
  168. }
  169. }
  170. public static void Send(this ActorMessageSender self, IActorMessage message)
  171. {
  172. if (message == null)
  173. {
  174. throw new Exception($"actor send message is null");
  175. }
  176. ActorTask task = new ActorTask(message);
  177. self.Add(task);
  178. }
  179. public static Task<IResponse> Call(this ActorMessageSender self, IActorRequest request)
  180. {
  181. if (request == null)
  182. {
  183. throw new Exception($"actor call message is null");
  184. }
  185. TaskCompletionSource<IResponse> tcs = new TaskCompletionSource<IResponse>();
  186. ActorTask task = new ActorTask(request, tcs);
  187. self.Add(task);
  188. return task.Tcs.Task;
  189. }
  190. public static string DebugQueue(this ActorMessageSender self, Queue<ActorTask> tasks)
  191. {
  192. string s = "";
  193. foreach (ActorTask task in tasks)
  194. {
  195. s += $" {task.ActorMessage.GetType().Name}";
  196. }
  197. return s;
  198. }
  199. }
  200. }