USocket.cs 5.7 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Runtime.InteropServices;
  4. using System.Threading.Tasks;
  5. using Common.Logger;
  6. using Common.Network;
  7. namespace UNet
  8. {
  9. internal sealed class USocket: IDisposable
  10. {
  11. private readonly UPoller poller;
  12. private IntPtr peerPtr;
  13. private readonly Queue<byte[]> recvQueue = new Queue<byte[]>();
  14. public Action<ENetEvent> Connected { get; set; }
  15. public Action<ENetEvent> Received { get; private set; }
  16. public Action<ENetEvent> Disconnect { get; private set; }
  17. private void Dispose(bool disposing)
  18. {
  19. if (this.peerPtr == IntPtr.Zero)
  20. {
  21. return;
  22. }
  23. NativeMethods.ENetPeerReset(this.peerPtr);
  24. this.peerPtr = IntPtr.Zero;
  25. }
  26. public USocket(IntPtr peerPtr, UPoller poller)
  27. {
  28. this.poller = poller;
  29. this.peerPtr = peerPtr;
  30. }
  31. public USocket(UPoller poller)
  32. {
  33. this.poller = poller;
  34. }
  35. ~USocket()
  36. {
  37. this.Dispose(false);
  38. }
  39. public void Dispose()
  40. {
  41. this.Dispose(true);
  42. GC.SuppressFinalize(this);
  43. }
  44. public IntPtr PeerPtr
  45. {
  46. get
  47. {
  48. return this.peerPtr;
  49. }
  50. }
  51. private ENetPeer Struct
  52. {
  53. get
  54. {
  55. if (this.peerPtr == IntPtr.Zero)
  56. {
  57. return new ENetPeer();
  58. }
  59. ENetPeer peer = (ENetPeer) Marshal.PtrToStructure(this.peerPtr, typeof (ENetPeer));
  60. return peer;
  61. }
  62. set
  63. {
  64. Marshal.StructureToPtr(value, this.peerPtr, false);
  65. }
  66. }
  67. public string RemoteAddress
  68. {
  69. get
  70. {
  71. ENetPeer peer = this.Struct;
  72. return peer.Address.Host + ":" + peer.Address.Port;
  73. }
  74. }
  75. public void Ping()
  76. {
  77. NativeMethods.ENetPeerPing(this.peerPtr);
  78. }
  79. public void ConfigureThrottle(uint interval, uint acceleration, uint deceleration)
  80. {
  81. NativeMethods.ENetPeerThrottleConfigure(this.peerPtr, interval, acceleration, deceleration);
  82. }
  83. public Task<bool> ConnectAsync(string hostName, ushort port)
  84. {
  85. var tcs = new TaskCompletionSource<bool>();
  86. UAddress address = new UAddress(hostName, port);
  87. ENetAddress nativeAddress = address.Struct;
  88. this.peerPtr = NativeMethods.ENetHostConnect(this.poller.Host, ref nativeAddress,
  89. NativeMethods.ENET_PROTOCOL_MAXIMUM_CHANNEL_COUNT, 0);
  90. if (this.PeerPtr == IntPtr.Zero)
  91. {
  92. throw new UException("host connect call failed.");
  93. }
  94. this.poller.USocketManager.Add(this.PeerPtr, this);
  95. this.Connected = eEvent =>
  96. {
  97. if (eEvent.Type == EventType.Disconnect)
  98. {
  99. tcs.TrySetException(new UException("socket disconnected in connect"));
  100. }
  101. Log.Debug("11111111111111, connect ok");
  102. tcs.TrySetResult(true);
  103. };
  104. return tcs.Task;
  105. }
  106. public void SendAsync(byte[] data, byte channelID = 0, PacketFlags flags = PacketFlags.Reliable)
  107. {
  108. UPacket packet = new UPacket(data, flags);
  109. NativeMethods.ENetPeerSend(this.peerPtr, channelID, packet.PacketPtr);
  110. // enet_peer_send函数会自动删除packet,设置为0,防止Dispose或者析构函数再次删除
  111. packet.PacketPtr = IntPtr.Zero;
  112. }
  113. public Task<byte[]> RecvAsync()
  114. {
  115. var tcs = new TaskCompletionSource<byte[]>();
  116. // 如果有缓存的包,从缓存中取
  117. if (this.recvQueue.Count > 0)
  118. {
  119. byte[] bytes = this.recvQueue.Dequeue();
  120. tcs.TrySetResult(bytes);
  121. }
  122. // 没有缓存封包,设置回调等待
  123. else
  124. {
  125. this.Received = eEvent =>
  126. {
  127. if (eEvent.Type == EventType.Disconnect)
  128. {
  129. tcs.TrySetException(new UException("socket disconnected in receive"));
  130. }
  131. using (UPacket packet = new UPacket(eEvent.Packet))
  132. {
  133. byte[] bytes = packet.Bytes;
  134. tcs.TrySetResult(bytes);
  135. }
  136. };
  137. }
  138. return tcs.Task;
  139. }
  140. public Task<bool> DisconnectAsync(uint data = 0)
  141. {
  142. NativeMethods.ENetPeerDisconnect(this.peerPtr, data);
  143. // EnetPeerDisconnect会reset Peer,这里设置为0,防止再次Dispose
  144. this.peerPtr = IntPtr.Zero;
  145. var tcs = new TaskCompletionSource<bool>();
  146. this.Disconnect = eEvent => tcs.TrySetResult(true);
  147. return tcs.Task;
  148. }
  149. public Task<bool> DisconnectLaterAsync(uint data = 0)
  150. {
  151. NativeMethods.ENetPeerDisconnectLater(this.peerPtr, data);
  152. // EnetPeerDisconnect会reset Peer,这里设置为0,防止再次Dispose
  153. this.peerPtr = IntPtr.Zero;
  154. var tcs = new TaskCompletionSource<bool>();
  155. this.Disconnect = eEvent => tcs.TrySetResult(true);
  156. return tcs.Task;
  157. }
  158. public void DisconnectNow(uint data)
  159. {
  160. NativeMethods.ENetPeerDisconnectNow(this.peerPtr, data);
  161. // EnetPeerDisconnect会reset Peer,这里设置为0,防止再次Dispose
  162. this.peerPtr = IntPtr.Zero;
  163. }
  164. internal void OnConnected(ENetEvent eNetEvent)
  165. {
  166. if (this.Connected == null)
  167. {
  168. return;
  169. }
  170. Action<ENetEvent> localConnected = this.Connected;
  171. this.Connected = null;
  172. // 此调用将让await ConnectAsync返回,所以null必须在此之前设置
  173. localConnected(eNetEvent);
  174. }
  175. internal void OnReceived(ENetEvent eNetEvent)
  176. {
  177. // 如果应用层还未调用readasync则将包放到缓存队列
  178. if (this.Received == null)
  179. {
  180. using (UPacket packet = new UPacket(eNetEvent.Packet))
  181. {
  182. byte[] bytes = packet.Bytes;
  183. this.recvQueue.Enqueue(bytes);
  184. }
  185. }
  186. else
  187. {
  188. Action<ENetEvent> localReceived = this.Received;
  189. this.Received = null;
  190. // 此调用将让await ReadAsync返回,所以null必须在此之前设置
  191. localReceived(eNetEvent);
  192. }
  193. }
  194. internal void OnDisconnect(ENetEvent eNetEvent)
  195. {
  196. if (this.Disconnect == null)
  197. {
  198. return;
  199. }
  200. Action<ENetEvent> localDisconnect = this.Disconnect;
  201. this.Disconnect = null;
  202. localDisconnect(eNetEvent);
  203. }
  204. }
  205. }