ChangePosition_SyncGameObjectPos.cs 385 B

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  1. using UnityEngine;
  2. namespace ET
  3. {
  4. public class ChangePosition_SyncGameObjectPos: AEvent<EventType.ChangePosition>
  5. {
  6. protected override async ETTask Run(EventType.ChangePosition args)
  7. {
  8. Transform transform = args.Unit.GetComponent<GameObjectComponent>().GameObject.transform;
  9. transform.position = args.Unit.Position;
  10. }
  11. }
  12. }