- using UnityEngine;
- namespace ET
- {
- public class ChangePosition_SyncGameObjectPos: AEvent<EventType.ChangePosition>
- {
- protected override async ETTask Run(EventType.ChangePosition args)
- {
- Transform transform = args.Unit.GetComponent<GameObjectComponent>().GameObject.transform;
- transform.position = args.Unit.Position;
- }
- }
- }
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