ObjectManagerToolsWindow.cs 299 B

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  1. using UnityEditor;
  2. public class ObjectManagerToolsWindow: EditorWindow
  3. {
  4. [MenuItem("Tools/ObjectManagerTools/显示未Dispose的对象")]
  5. private static void ShowUnDisposeObjects()
  6. {
  7. }
  8. [MenuItem("Tools/ObjectManagerTools/清除所有对象")]
  9. private static void ClearAllObjects()
  10. {
  11. }
  12. }