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- namespace Model
- {
- public static class Game
- {
- private static Scene scene;
- public static Scene Scene
- {
- get
- {
- if (scene != null)
- {
- return scene;
- }
- scene = new Scene();
- scene.AddComponent<EventComponent>();
- scene.AddComponent<TimerComponent>();
- return scene;
- }
- }
- public static void Close()
- {
- scene.Dispose();
- scene = null;
- }
- }
- }
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