ChangeHealth.cc 944 B

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  1. #include <glog/logging.h>
  2. #include "BehaviorTree/ChangeHealth.h"
  3. #include "BehaviorTree/CombatContex.h"
  4. #include "BehaviorTree/BehaviorTreeConf.pb.h"
  5. #include "BehaviorTree/SpellBuff.h"
  6. namespace Egametang {
  7. ChangeHealth::ChangeHealth(int32 type, int32 unit, int32 value):
  8. BehaviorNode(type), unit(unit), value(value)
  9. {
  10. }
  11. ChangeHealth::~ChangeHealth()
  12. {
  13. }
  14. bool ChangeHealth::Run(ContexIf *contex)
  15. {
  16. CombatContex* combat_contex = reinterpret_cast<CombatContex*>(contex);
  17. Spell* spell = combat_contex->GetSpell();
  18. Unit* target = NULL;
  19. if (unit == 0)
  20. {
  21. target = spell->caster;
  22. }
  23. else
  24. {
  25. target = spell->victim;
  26. }
  27. target->health += value;
  28. return true;
  29. }
  30. std::string ChangeHealth::ToString()
  31. {
  32. std::string s;
  33. s += "ChangeHealth: \n";
  34. return s;
  35. }
  36. BehaviorNode* ChangeHealthFactory::GetInstance(const BehaviorNodeConf& conf)
  37. {
  38. return new ChangeHealth(conf.type(), conf.args(0), conf.args(1));
  39. }
  40. } // namespace Egametang