Peer.cs 2.5 KB

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  1. using System;
  2. using System.Runtime.InteropServices;
  3. using System.Threading.Tasks;
  4. namespace ENet
  5. {
  6. public class Peer: IDisposable
  7. {
  8. private readonly Host host;
  9. private readonly PeerEvent peerEvent = new PeerEvent();
  10. private IntPtr peer;
  11. public Peer(Host host, IntPtr peer)
  12. {
  13. this.host = host;
  14. this.peer = peer;
  15. host.PeersManager.Add(peer, this);
  16. }
  17. ~Peer()
  18. {
  19. this.Dispose(false);
  20. }
  21. public void Dispose()
  22. {
  23. this.Dispose(true);
  24. GC.SuppressFinalize(this);
  25. }
  26. protected void Dispose(bool disposing)
  27. {
  28. if (this.peer == IntPtr.Zero)
  29. {
  30. return;
  31. }
  32. if (disposing)
  33. {
  34. this.host.PeersManager.Remove(this.peer);
  35. Native.enet_peer_reset(this.peer);
  36. }
  37. this.peer = IntPtr.Zero;
  38. }
  39. private ENetPeer Struct
  40. {
  41. get
  42. {
  43. if (this.peer == IntPtr.Zero)
  44. {
  45. return new ENetPeer();
  46. }
  47. return (ENetPeer) Marshal.PtrToStructure(this.peer, typeof (ENetPeer));
  48. }
  49. set
  50. {
  51. Marshal.StructureToPtr(value, this.peer, false);
  52. }
  53. }
  54. public PeerEvent PeerEvent
  55. {
  56. get
  57. {
  58. return this.peerEvent;
  59. }
  60. }
  61. public PeerState State
  62. {
  63. get
  64. {
  65. if (this.peer == IntPtr.Zero)
  66. {
  67. return PeerState.Uninitialized;
  68. }
  69. return this.Struct.state;
  70. }
  71. }
  72. public void Ping()
  73. {
  74. Native.enet_peer_ping(this.peer);
  75. }
  76. public void ConfigureThrottle(uint interval, uint acceleration, uint deceleration)
  77. {
  78. Native.enet_peer_throttle_configure(this.peer, interval, acceleration, deceleration);
  79. }
  80. public void Send(byte channelID, string data)
  81. {
  82. using (var packet = new Packet(data))
  83. {
  84. this.Send(channelID, packet);
  85. }
  86. }
  87. public void Send(byte channelID, Packet packet)
  88. {
  89. Native.enet_peer_send(this.peer, channelID, packet.NativePtr);
  90. }
  91. public Task<Packet> ReceiveAsync()
  92. {
  93. var tcs = new TaskCompletionSource<Packet>();
  94. this.PeerEvent.Received += e => tcs.TrySetResult(e.Packet);
  95. return tcs.Task;
  96. }
  97. public Task<bool> DisconnectAsync(uint data = 0)
  98. {
  99. var tcs = new TaskCompletionSource<bool>();
  100. this.PeerEvent.Disconnect += e => tcs.TrySetResult(true);
  101. Native.enet_peer_disconnect(this.peer, data);
  102. return tcs.Task;
  103. }
  104. public Task<bool> DisconnectLaterAsync(uint data = 0)
  105. {
  106. var tcs = new TaskCompletionSource<bool>();
  107. this.PeerEvent.Disconnect += e => tcs.TrySetResult(true);
  108. Native.enet_peer_disconnect_later(this.peer, data);
  109. return tcs.Task;
  110. }
  111. public void DisconnectNow(uint data)
  112. {
  113. Native.enet_peer_disconnect_now(this.peer, data);
  114. }
  115. }
  116. }