Server.Base.csproj 5.1 KB

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  1. <Project Sdk="Microsoft.NET.Sdk">
  2. <PropertyGroup>
  3. <TargetFramework>netcoreapp2.0</TargetFramework>
  4. <AssemblyName>Base</AssemblyName>
  5. <RootNamespace>Model</RootNamespace>
  6. </PropertyGroup>
  7. <PropertyGroup>
  8. <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
  9. </PropertyGroup>
  10. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
  11. <DefineConstants>TRACE;DEBUG;NETCOREAPP2_0;SERVER</DefineConstants>
  12. <OutputPath>bin\Debug\..\..\..\..\Bin\</OutputPath>
  13. </PropertyGroup>
  14. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
  15. <DefineConstants>TRACE;RELEASE;NETCOREAPP2_0;SERVER</DefineConstants>
  16. <OutputPath>bin\Release\..\..\..\..\Bin\</OutputPath>
  17. </PropertyGroup>
  18. <ItemGroup>
  19. <Compile Include="..\..\Unity\Assets\Scripts\Base\DoubleMap.cs" Link="DoubleMap.cs" />
  20. <Compile Include="..\..\Unity\Assets\Scripts\Base\EQueue.cs" Link="EQueue.cs" />
  21. <Compile Include="..\..\Unity\Assets\Scripts\Base\Helper\ArrayHelper.cs" Link="Helper\ArrayHelper.cs" />
  22. <Compile Include="..\..\Unity\Assets\Scripts\Base\Helper\ByteHelper.cs" Link="Helper\ByteHelper.cs" />
  23. <Compile Include="..\..\Unity\Assets\Scripts\Base\Helper\EnumHelper.cs" Link="Helper\EnumHelper.cs" />
  24. <Compile Include="..\..\Unity\Assets\Scripts\Base\Helper\FileHelper.cs" Link="Helper\FileHelper.cs" />
  25. <Compile Include="..\..\Unity\Assets\Scripts\Base\Helper\IdGenerater.cs" Link="Helper\IdGenerater.cs" />
  26. <Compile Include="..\..\Unity\Assets\Scripts\Base\Helper\MD5Helper.cs" Link="Helper\MD5Helper.cs" />
  27. <Compile Include="..\..\Unity\Assets\Scripts\Base\Helper\MethodInfoHelper.cs" Link="Helper\MethodInfoHelper.cs" />
  28. <Compile Include="..\..\Unity\Assets\Scripts\Base\Helper\NetHelper.cs" Link="Helper\NetHelper.cs" />
  29. <Compile Include="..\..\Unity\Assets\Scripts\Base\Helper\ProtobufHelper.cs" Link="Helper\ProtobufHelper.cs" />
  30. <Compile Include="..\..\Unity\Assets\Scripts\Base\Helper\RandomHelper.cs" Link="Helper\RandomHelper.cs" />
  31. <Compile Include="..\..\Unity\Assets\Scripts\Base\Helper\StringHelper.cs" Link="Helper\StringHelper.cs" />
  32. <Compile Include="..\..\Unity\Assets\Scripts\Base\Helper\TimeHelper.cs" Link="Helper\TimeHelper.cs" />
  33. <Compile Include="..\..\Unity\Assets\Scripts\Base\Helper\ZipHelper.cs" Link="Helper\ZipHelper.cs" />
  34. <Compile Include="..\..\Unity\Assets\Scripts\Base\MultiMap.cs" Link="MultiMap.cs" />
  35. <Compile Include="..\..\Unity\Assets\Scripts\Base\Network\AChannel.cs" Link="Network\AChannel.cs" />
  36. <Compile Include="..\..\Unity\Assets\Scripts\Base\Network\AService.cs" Link="Network\AService.cs" />
  37. <Compile Include="..\..\Unity\Assets\Scripts\Base\Network\Circularbuffer.cs" Link="Network\Circularbuffer.cs" />
  38. <Compile Include="..\..\Unity\Assets\Scripts\Base\Network\KNet\KChannel.cs" Link="Network\KNet\KChannel.cs" />
  39. <Compile Include="..\..\Unity\Assets\Scripts\Base\Network\KNet\Kcp.cs" Link="Network\KNet\Kcp.cs" />
  40. <Compile Include="..\..\Unity\Assets\Scripts\Base\Network\KNet\KService.cs" Link="Network\KNet\KService.cs" />
  41. <Compile Include="..\..\Unity\Assets\Scripts\Base\Network\NetworkHelper.cs" Link="Network\NetworkHelper.cs" />
  42. <Compile Include="..\..\Unity\Assets\Scripts\Base\Network\TNet\PacketParser.cs" Link="Network\TNet\PacketParser.cs" />
  43. <Compile Include="..\..\Unity\Assets\Scripts\Base\Network\TNet\TChannel.cs" Link="Network\TNet\TChannel.cs" />
  44. <Compile Include="..\..\Unity\Assets\Scripts\Base\Network\TNet\TService.cs" Link="Network\TNet\TService.cs" />
  45. <Compile Include="..\..\Unity\Assets\Scripts\Base\Network\UNet\Library.cs" Link="Network\UNet\Library.cs" />
  46. <Compile Include="..\..\Unity\Assets\Scripts\Base\Network\UNet\NativeMethods.cs" Link="Network\UNet\NativeMethods.cs" />
  47. <Compile Include="..\..\Unity\Assets\Scripts\Base\Network\UNet\NativeStructs.cs" Link="Network\UNet\NativeStructs.cs" />
  48. <Compile Include="..\..\Unity\Assets\Scripts\Base\Network\UNet\UAddress.cs" Link="Network\UNet\UAddress.cs" />
  49. <Compile Include="..\..\Unity\Assets\Scripts\Base\Network\UNet\UChannel.cs" Link="Network\UNet\UChannel.cs" />
  50. <Compile Include="..\..\Unity\Assets\Scripts\Base\Network\UNet\UPacket.cs" Link="Network\UNet\UPacket.cs" />
  51. <Compile Include="..\..\Unity\Assets\Scripts\Base\Network\UNet\UPoller.cs" Link="Network\UNet\UPoller.cs" />
  52. <Compile Include="..\..\Unity\Assets\Scripts\Base\Network\UNet\UService.cs" Link="Network\UNet\UService.cs" />
  53. <Compile Include="..\..\Unity\Assets\Scripts\Base\Network\UNet\USocket.cs" Link="Network\UNet\USocket.cs" />
  54. <Compile Include="..\..\Unity\Assets\Scripts\Base\Network\UNet\USocketManager.cs" Link="Network\UNet\USocketManager.cs" />
  55. <Compile Include="..\..\Unity\Assets\Scripts\Base\QueueDictionary.cs" Link="QueueDictionary.cs" />
  56. <Compile Include="..\..\Unity\Assets\Scripts\Base\TryLocker.cs" Link="TryLocker.cs" />
  57. </ItemGroup>
  58. <ItemGroup>
  59. <PackageReference Include="NLog" Version="5.0.0-beta11" />
  60. <PackageReference Include="protobuf-net" Version="2.3.2" />
  61. <PackageReference Include="SharpZipLib" Version="1.0.0-alpha2" />
  62. </ItemGroup>
  63. </Project>