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- namespace Model
- {
- [ObjectSystem]
- public class SessionComponentAwakeSystem : AwakeSystem<SessionComponent>
- {
- public override void Awake(SessionComponent self)
- {
- self.Awake();
- }
- }
- public class SessionComponent: Component
- {
- public static SessionComponent Instance;
- public Session Session;
- public void Awake()
- {
- Instance = this;
- }
- public override void Dispose()
- {
- if (this.IsDisposed)
- {
- return;
- }
- base.Dispose();
- this.Session.Dispose();
- this.Session = null;
- Instance = null;
- }
- }
- }
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