Unity.Hotfix.csproj 4.5 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
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  3. <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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  6. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  7. <ProjectGuid>{40533600-4E69-4F7D-A924-E1A3B4127255}</ProjectGuid>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>Hotfix</RootNamespace>
  11. <AssemblyName>Hotfix</AssemblyName>
  12. <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
  13. <FileAlignment>512</FileAlignment>
  14. <TargetFrameworkProfile>Unity Full v3.5</TargetFrameworkProfile>
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  16. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  17. <DebugSymbols>true</DebugSymbols>
  18. <DebugType>full</DebugType>
  19. <Optimize>false</Optimize>
  20. <OutputPath>..\Temp\UnityVS_bin\Debug\</OutputPath>
  21. <DefineConstants>DEBUG;TRACE</DefineConstants>
  22. <ErrorReport>prompt</ErrorReport>
  23. <WarningLevel>4</WarningLevel>
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  25. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  26. <DebugType>pdbonly</DebugType>
  27. <Optimize>true</Optimize>
  28. <OutputPath>bin\Release\</OutputPath>
  29. <DefineConstants>TRACE</DefineConstants>
  30. <ErrorReport>prompt</ErrorReport>
  31. <WarningLevel>4</WarningLevel>
  32. </PropertyGroup>
  33. <ItemGroup>
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  36. <HintPath>..\Assets\CSharp vNext Support\AsyncTools\Plugins\AsyncBridge.Net35.dll</HintPath>
  37. </Reference>
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  43. </Reference>
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  45. <Reference Include="System.Data.DataSetExtensions" />
  46. <Reference Include="System.Data" />
  47. <Reference Include="System.Xml" />
  48. <Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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  51. </Reference>
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  54. <HintPath>..\Library\UnityAssemblies\UnityEngine.UI.dll</HintPath>
  55. </Reference>
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  57. <ItemGroup>
  58. <Compile Include="Component\UnitComponentE.cs" />
  59. <Compile Include="Handler\R2C_ServerLogHandler.cs" />
  60. <Compile Include="UI\UILobby\Component\UILobbyComponentE.cs" />
  61. <Compile Include="UI\UILobby\Event\InitSceneStart_CreateLobbyUI.cs" />
  62. <Compile Include="Properties\AssemblyInfo.cs" />
  63. <Compile Include="UI\UILobby\Factory\UILobbyFactory.cs" />
  64. </ItemGroup>
  65. <ItemGroup>
  66. <ProjectReference Include="..\Unity.csproj">
  67. <Project>{cf118143-7e37-744f-be45-3f55345fec40}</Project>
  68. <Name>Unity</Name>
  69. </ProjectReference>
  70. <ProjectReference Include="..\Unity.Plugins.csproj">
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  75. <ItemGroup />
  76. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  77. <PropertyGroup>
  78. <PostBuildEvent>"$(ProjectDir)..\CSharp60Support\Roslyn\pdb2mdb.exe" $(TargetFileName)
  79. echo FA | xcopy $(TargetName).dll $(SolutionDir)Assets\Res\Code\$(TargetName).dll.bytes
  80. echo FA | xcopy $(TargetName).pdb $(SolutionDir)Assets\Res\Code\$(TargetName).pdb.bytes
  81. echo FA | xcopy /y $(TargetName).dll.mdb $(SolutionDir)\Assets\Res\Code\$(TargetFileName).mdb.bytes</PostBuildEvent>
  82. </PropertyGroup>
  83. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  84. Other similar extension points exist, see Microsoft.Common.targets.
  85. <Target Name="BeforeBuild">
  86. </Target>
  87. <Target Name="AfterBuild">
  88. </Target>
  89. -->
  90. </Project>