ConditionNode.h 316 B

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  1. #ifndef LOGICTREE_CONDITIONNODE_H
  2. #define LOGICTREE_CONDITIONNODE_H
  3. #include "LogicTree/ConditionNode.h"
  4. namespace Egametang {
  5. class ConditionNode: public LogicNodeIf
  6. {
  7. private:
  8. int world;
  9. int caster;
  10. int target;
  11. public:
  12. virtual bool Run();
  13. };
  14. } // namespace Egametang
  15. #endif // LOGICTREE_CONDITIONNODE_H