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- #ifndef LOGICTREE_CONDITIONNODE_H
- #define LOGICTREE_CONDITIONNODE_H
- #include "LogicTree/ConditionNode.h"
- namespace Egametang {
- class ConditionNode: public LogicNodeIf
- {
- private:
- int world;
- int caster;
- int target;
- public:
- virtual bool Run();
- };
- } // namespace Egametang
- #endif // LOGICTREE_CONDITIONNODE_H
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