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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Reflection;
- namespace ETModel
- {
- public enum DLLType
- {
- Model,
- Hotfix,
- Editor,
- }
- public sealed class EventSystem
- {
- private readonly Dictionary<long, Component> allComponents = new Dictionary<long, Component>();
- private readonly Dictionary<DLLType, Assembly> assemblies = new Dictionary<DLLType, Assembly>();
- private readonly UnOrderMultiMap<Type, Type> types = new UnOrderMultiMap<Type, Type>();
- private readonly Dictionary<string, List<IEvent>> allEvents = new Dictionary<string, List<IEvent>>();
- private readonly UnOrderMultiMap<Type, IAwakeSystem> awakeSystems = new UnOrderMultiMap<Type, IAwakeSystem>();
- private readonly UnOrderMultiMap<Type, IStartSystem> startSystems = new UnOrderMultiMap<Type, IStartSystem>();
- private readonly UnOrderMultiMap<Type, IDestroySystem> destroySystems = new UnOrderMultiMap<Type, IDestroySystem>();
- private readonly UnOrderMultiMap<Type, ILoadSystem> loadSystems = new UnOrderMultiMap<Type, ILoadSystem>();
- private readonly UnOrderMultiMap<Type, IUpdateSystem> updateSystems = new UnOrderMultiMap<Type, IUpdateSystem>();
- private readonly UnOrderMultiMap<Type, ILateUpdateSystem> lateUpdateSystems = new UnOrderMultiMap<Type, ILateUpdateSystem>();
- private readonly UnOrderMultiMap<Type, IChangeSystem> changeSystems = new UnOrderMultiMap<Type, IChangeSystem>();
- private Queue<long> updates = new Queue<long>();
- private Queue<long> updates2 = new Queue<long>();
-
- private readonly Queue<long> starts = new Queue<long>();
- private Queue<long> loaders = new Queue<long>();
- private Queue<long> loaders2 = new Queue<long>();
- private Queue<long> lateUpdates = new Queue<long>();
- private Queue<long> lateUpdates2 = new Queue<long>();
- public void Add(DLLType dllType, Assembly assembly)
- {
- this.assemblies[dllType] = assembly;
- this.types.Clear();
- foreach (Assembly value in this.assemblies.Values)
- {
- foreach (Type type in value.GetTypes())
- {
- object[] objects = type.GetCustomAttributes(typeof(BaseAttribute), false);
- if (objects.Length == 0)
- {
- continue;
- }
- BaseAttribute baseAttribute = (BaseAttribute) objects[0];
- this.types.Add(baseAttribute.AttributeType, type);
- }
- }
- this.awakeSystems.Clear();
- this.lateUpdateSystems.Clear();
- this.updateSystems.Clear();
- this.startSystems.Clear();
- this.loadSystems.Clear();
- this.changeSystems.Clear();
- foreach (Type type in types[typeof(ObjectSystemAttribute)])
- {
- object[] attrs = type.GetCustomAttributes(typeof(ObjectSystemAttribute), false);
- if (attrs.Length == 0)
- {
- continue;
- }
- object obj = Activator.CreateInstance(type);
- IAwakeSystem objectSystem = obj as IAwakeSystem;
- if (objectSystem != null)
- {
- this.awakeSystems.Add(objectSystem.Type(), objectSystem);
- }
- IUpdateSystem updateSystem = obj as IUpdateSystem;
- if (updateSystem != null)
- {
- this.updateSystems.Add(updateSystem.Type(), updateSystem);
- }
- ILateUpdateSystem lateUpdateSystem = obj as ILateUpdateSystem;
- if (lateUpdateSystem != null)
- {
- this.lateUpdateSystems.Add(lateUpdateSystem.Type(), lateUpdateSystem);
- }
- IStartSystem startSystem = obj as IStartSystem;
- if (startSystem != null)
- {
- this.startSystems.Add(startSystem.Type(), startSystem);
- }
- IDestroySystem destroySystem = obj as IDestroySystem;
- if (destroySystem != null)
- {
- this.destroySystems.Add(destroySystem.Type(), destroySystem);
- }
- ILoadSystem loadSystem = obj as ILoadSystem;
- if (loadSystem != null)
- {
- this.loadSystems.Add(loadSystem.Type(), loadSystem);
- }
- IChangeSystem changeSystem = obj as IChangeSystem;
- if (changeSystem != null)
- {
- this.changeSystems.Add(changeSystem.Type(), changeSystem);
- }
- }
- this.allEvents.Clear();
- foreach (Type type in types[typeof(EventAttribute)])
- {
- object[] attrs = type.GetCustomAttributes(typeof(EventAttribute), false);
- foreach (object attr in attrs)
- {
- EventAttribute aEventAttribute = (EventAttribute)attr;
- object obj = Activator.CreateInstance(type);
- IEvent iEvent = obj as IEvent;
- if (iEvent == null)
- {
- Log.Error($"{obj.GetType().Name} 没有继承IEvent");
- }
- this.RegisterEvent(aEventAttribute.Type, iEvent);
- }
- }
- this.Load();
- }
- public void RegisterEvent(string eventId, IEvent e)
- {
- if (!this.allEvents.ContainsKey(eventId))
- {
- this.allEvents.Add(eventId, new List<IEvent>());
- }
- this.allEvents[eventId].Add(e);
- }
- public Assembly Get(DLLType dllType)
- {
- return this.assemblies[dllType];
- }
-
- public List<Type> GetTypes(Type systemAttributeType)
- {
- if (!this.types.ContainsKey(systemAttributeType))
- {
- return new List<Type>();
- }
- return this.types[systemAttributeType];
- }
- public void Add(Component component)
- {
- this.allComponents.Add(component.InstanceId, component);
- Type type = component.GetType();
- if (this.loadSystems.ContainsKey(type))
- {
- this.loaders.Enqueue(component.InstanceId);
- }
- if (this.updateSystems.ContainsKey(type))
- {
- this.updates.Enqueue(component.InstanceId);
- }
- if (this.startSystems.ContainsKey(type))
- {
- this.starts.Enqueue(component.InstanceId);
- }
- if (this.lateUpdateSystems.ContainsKey(type))
- {
- this.lateUpdates.Enqueue(component.InstanceId);
- }
- }
- public void Remove(long instanceId)
- {
- this.allComponents.Remove(instanceId);
- }
- public Component Get(long id)
- {
- Component component = null;
- this.allComponents.TryGetValue(id, out component);
- return component;
- }
- public void Awake(Component component)
- {
- List<IAwakeSystem> iAwakeSystems = this.awakeSystems[component.GetType()];
- if (iAwakeSystems == null)
- {
- return;
- }
- foreach (IAwakeSystem aAwakeSystem in iAwakeSystems)
- {
- if (aAwakeSystem == null)
- {
- continue;
- }
-
- IAwake iAwake = aAwakeSystem as IAwake;
- if (iAwake == null)
- {
- continue;
- }
- try
- {
- iAwake.Run(component);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- public void Awake<P1>(Component component, P1 p1)
- {
- List<IAwakeSystem> iAwakeSystems = this.awakeSystems[component.GetType()];
- if (iAwakeSystems == null)
- {
- return;
- }
- foreach (IAwakeSystem aAwakeSystem in iAwakeSystems)
- {
- if (aAwakeSystem == null)
- {
- continue;
- }
-
- IAwake<P1> iAwake = aAwakeSystem as IAwake<P1>;
- if (iAwake == null)
- {
- continue;
- }
- try
- {
- iAwake.Run(component, p1);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- public void Awake<P1, P2>(Component component, P1 p1, P2 p2)
- {
- List<IAwakeSystem> iAwakeSystems = this.awakeSystems[component.GetType()];
- if (iAwakeSystems == null)
- {
- return;
- }
- foreach (IAwakeSystem aAwakeSystem in iAwakeSystems)
- {
- if (aAwakeSystem == null)
- {
- continue;
- }
-
- IAwake<P1, P2> iAwake = aAwakeSystem as IAwake<P1, P2>;
- if (iAwake == null)
- {
- continue;
- }
- try
- {
- iAwake.Run(component, p1, p2);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- public void Awake<P1, P2, P3>(Component component, P1 p1, P2 p2, P3 p3)
- {
- List<IAwakeSystem> iAwakeSystems = this.awakeSystems[component.GetType()];
- if (iAwakeSystems == null)
- {
- return;
- }
- foreach (IAwakeSystem aAwakeSystem in iAwakeSystems)
- {
- if (aAwakeSystem == null)
- {
- continue;
- }
- IAwake<P1, P2, P3> iAwake = aAwakeSystem as IAwake<P1, P2, P3>;
- if (iAwake == null)
- {
- continue;
- }
- try
- {
- iAwake.Run(component, p1, p2, p3);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- public void Change(Component component)
- {
- List<IChangeSystem> iChangeSystems = this.changeSystems[component.GetType()];
- if (iChangeSystems == null)
- {
- return;
- }
- foreach (IChangeSystem iChangeSystem in iChangeSystems)
- {
- if (iChangeSystem == null)
- {
- continue;
- }
- try
- {
- iChangeSystem.Run(component);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- public void Load()
- {
- while (this.loaders.Count > 0)
- {
- long instanceId = this.loaders.Dequeue();
- Component component;
- if (!this.allComponents.TryGetValue(instanceId, out component))
- {
- continue;
- }
- if (component.IsDisposed)
- {
- continue;
- }
-
- List<ILoadSystem> iLoadSystems = this.loadSystems[component.GetType()];
- if (iLoadSystems == null)
- {
- continue;
- }
- this.loaders2.Enqueue(instanceId);
- foreach (ILoadSystem iLoadSystem in iLoadSystems)
- {
- try
- {
- iLoadSystem.Run(component);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- ObjectHelper.Swap(ref this.loaders, ref this.loaders2);
- }
- private void Start()
- {
- while (this.starts.Count > 0)
- {
- long instanceId = this.starts.Dequeue();
- Component component;
- if (!this.allComponents.TryGetValue(instanceId, out component))
- {
- continue;
- }
- List<IStartSystem> iStartSystems = this.startSystems[component.GetType()];
- if (iStartSystems == null)
- {
- continue;
- }
-
- foreach (IStartSystem iStartSystem in iStartSystems)
- {
- try
- {
- iStartSystem.Run(component);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- }
- public void Destroy(Component component)
- {
- List<IDestroySystem> iDestroySystems = this.destroySystems[component.GetType()];
- if (iDestroySystems == null)
- {
- return;
- }
- foreach (IDestroySystem iDestroySystem in iDestroySystems)
- {
- if (iDestroySystem == null)
- {
- continue;
- }
- try
- {
- iDestroySystem.Run(component);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- public void Update()
- {
- this.Start();
-
- while (this.updates.Count > 0)
- {
- long instanceId = this.updates.Dequeue();
- Component component;
- if (!this.allComponents.TryGetValue(instanceId, out component))
- {
- continue;
- }
- if (component.IsDisposed)
- {
- continue;
- }
-
- List<IUpdateSystem> iUpdateSystems = this.updateSystems[component.GetType()];
- if (iUpdateSystems == null)
- {
- continue;
- }
- this.updates2.Enqueue(instanceId);
- foreach (IUpdateSystem iUpdateSystem in iUpdateSystems)
- {
- try
- {
- iUpdateSystem.Run(component);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- ObjectHelper.Swap(ref this.updates, ref this.updates2);
- }
- public void LateUpdate()
- {
- while (this.lateUpdates.Count > 0)
- {
- long instanceId = this.lateUpdates.Dequeue();
- Component component;
- if (!this.allComponents.TryGetValue(instanceId, out component))
- {
- continue;
- }
- if (component.IsDisposed)
- {
- continue;
- }
- List<ILateUpdateSystem> iLateUpdateSystems = this.lateUpdateSystems[component.GetType()];
- if (iLateUpdateSystems == null)
- {
- continue;
- }
- this.lateUpdates2.Enqueue(instanceId);
- foreach (ILateUpdateSystem iLateUpdateSystem in iLateUpdateSystems)
- {
- try
- {
- iLateUpdateSystem.Run(component);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- ObjectHelper.Swap(ref this.lateUpdates, ref this.lateUpdates2);
- }
- public void Run(string type)
- {
- List<IEvent> iEvents;
- if (!this.allEvents.TryGetValue(type, out iEvents))
- {
- return;
- }
- foreach (IEvent iEvent in iEvents)
- {
- try
- {
- iEvent?.Handle();
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- public void Run<A>(string type, A a)
- {
- List<IEvent> iEvents;
- if (!this.allEvents.TryGetValue(type, out iEvents))
- {
- return;
- }
- foreach (IEvent iEvent in iEvents)
- {
- try
- {
- iEvent?.Handle(a);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- public void Run<A, B>(string type, A a, B b)
- {
- List<IEvent> iEvents;
- if (!this.allEvents.TryGetValue(type, out iEvents))
- {
- return;
- }
- foreach (IEvent iEvent in iEvents)
- {
- try
- {
- iEvent?.Handle(a, b);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- public void Run<A, B, C>(string type, A a, B b, C c)
- {
- List<IEvent> iEvents;
- if (!this.allEvents.TryGetValue(type, out iEvents))
- {
- return;
- }
- foreach (IEvent iEvent in iEvents)
- {
- try
- {
- iEvent?.Handle(a, b, c);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- }
- }
|