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1.VSԵķֲʽˣN1

һ˵ֲʽҪ̣ܶһ̶ˣԾͱ÷dzѣ·˿Ͽlog⡣ƽϷ߼Ҳÿһѽ̣Ҳ⼰䲻㣬ҪһѶ־⣬оdz⣬ôҲû˽⡣ETʹȷƣзݶһʱݷ͹ԼҪеƵԣԶģ黯IJڴ棬CPUȵ䲻ͬװһ̨ͬĵԣ̨ʽҪڴ棬CPU壬ԿʾӲ̡˾õķȴҪʾԿɵĵԿܲҪӲ̵ȡΪƣETܿԽеķһϣô̾зĹܣһ̾ͿΪֲʽʹáҲƵԣ̨ʽеĵҲȫԵ˾ʹãҲԵɵԡ

2.ɲֹܵķֲʽˣ1N

ֲʽҪ͵ķ̣Login servergate serverbattle serverchat server friend serverȵһѸserverͳʽҪԤ֪ǰĹҪĸϣԽԽʱ򣬱칦֮ǰһķϣ֮ҪһʱǣǨƴĹʤETƽʱ̫Ҫĵǰܻʲôserverϣֻһ̽пܿʽʱʹһݶ̵üɷɶ̵ʽDzǺܷأôַֻҪ޸ļٵĴͿԽв֡ͬserverϲͬ

3.ƽ̨ķֲʽ

ETʹC#ˣC#ȫԿƽ̨ģlinuxϰװmonoɣҪ޸κδ룬ܷ棬Ϊ.netѾԴmonoѾ΢չmonoܺǿˣֻwindowsһ㣬luapythonʲôĶˡϷȫڻ¡ƽǿʱVSwindowsϿԣʱ򷢲linuxϼɡETܻṩһͬߣunity->tools->rsyncͬͬ뵽linuxϣ

./Run.sh Config/StartConfig/192.168.12.188.txt 

ɱ

4.ṩЭ֧

C#֧첽ͬ﷨ asyncawaitluapythonЭǿĶ࣬°pythonԼjavascriptհC#Э﷨ֲʽ˴֮Զ̵ãû첽﷨֧֣dz鷳javaû첽﷨УʺͷֲʽϷˡ磺

// C2R_PingҵȴӦϢR2C_Ping
R2C_Ping pong = await session.Call<R2C_Ping>(new C2R_Ping());
Log.Debug("յR2C_Ping");

// mongodbѯһidΪ1Playerҵȴ
Player player = await Game.Scene.GetComponent<DBProxyComponent>().Query<Player>(1);
Log.Debug($"ӡplayer name: {player.Name}")

Կasync awaitеķ첽÷dzᣬٲɶ߼˷ֲʽ

5.ṩerlangactorϢ

erlangһƾλ͸ϢƣûȫùĶĸ̣õidͿԶԶϢETҲṩactorϢƣʵֻҪActorComponentʵͳһActorκηֻҪ֪ʵidͿ䷢Ϣȫùʵĸserver̨ϡʵԭҲܼ򵥣ETṩһλ÷йActorComoponetʵ󶼻ὫԼidλעᵽλ÷ʵϢʱ֪ʵλãȥλ÷ѯѯλٽз͡

6.ṩ̬ͣ߼

ȸϷȱٵĹܣETʹõƣȷƣֻгԱ޷зչŵȸdllУʱ¼dllȸ߼

7.ͻȸһл

Ϊiosƣ֮ǰunityȸһʹluaunity3dԱҪдִ룬鷳Ҫ֮ҺóILRuntime⣬ILRuntime⣬unity3dC#Լȸdllȸ¡ILRuntimeһȱݾǿʱ֧VS debugе㲻ˬETʹһԤָILRuntime޷лƽʱʹILRuntimeʹAssembly.Loadȸ¶̬⣬ԷVSԡڷʱ򣬶ԤָILRuntimeͿ޷лʹILRuntimeȸ¶̬⡣䷽㣬Ҳʹùʺlua

8.ͻ˷ͬһԣҹ

ETܣ򿪷˹̣Կ˿ͻ˺ܶ룬ͨÿͻ˴ķʽʵ˫˹롣ͻ˷֮ϢȫһļɣһϢֻҪ޸һ顣

9.UDP TCPЭ޷л

ET֧ܲTCPֿ֧ɿUDPЭ飬UDP֧ǷװENet⣬ENetҲӢʹõ⣬صǿ٣綪ҲdzãTCPڶ5%£mobaϷͿIJˣʹENet20%Ȼеdzǿ

10 кܶܶ๦ܣҾͲϸ

a.䷽CPUռúڴй©飬vsԴߣΪܺڴй©
b.ʹNLog⣬log䷽㣬ƽʱԽзlogһļУҲһļlog
c.ͳһʹMongodbbsonлϢļȫbsonjsonԺʹmongodbݿ⣬Ҳʽתˡ
d.ṩһǿaiΪ
e.ṩһͬ
f.ṩùߣ÷ֲʽdz

ETܵķһǿķֲʽ˼ܹȫ󲿷ִϷʹ׿ܣͻ˿߾ͿԼ˫˿ʡʡͨʱ䡣

QQȺ : 474643097

ʹ÷
1.git cloneװUnity 2017.1p5 VS2017
2.vsUnity/Unity.sln,
3.һvsServer/Server.sln
4.Unity->tools˵->ãѡLocalAllServer.txt һAppķʽҪһAppйѡ127.0.0.1.txt,ɣöԼù޸
5.е˷ˣҲVS㵥ԣ
7.Unityʺţ¼ʱ־ GateɹʾOK