ActorLocationSenderSystem.cs 4.4 KB

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  1. using System;
  2. namespace ET
  3. {
  4. public class ActorLocationSenderAwakeSystem: AwakeSystem<ActorLocationSender>
  5. {
  6. public override void Awake(ActorLocationSender self)
  7. {
  8. self.LastSendOrRecvTime = TimeHelper.Now();
  9. self.FailTimes = 0;
  10. self.ActorId = 0;
  11. StartAsync(self).Coroutine();
  12. }
  13. public async ETVoid StartAsync(ActorLocationSender self)
  14. {
  15. using (await CoroutineLockComponent.Instance.Wait(CoroutineLockType.ActorLocationSender, self.Id))
  16. {
  17. self.ActorId = await Game.Scene.GetComponent<LocationProxyComponent>().Get(self.Id);
  18. }
  19. }
  20. }
  21. public class ActorLocationSenderDestroySystem: DestroySystem<ActorLocationSender>
  22. {
  23. public override void Destroy(ActorLocationSender self)
  24. {
  25. Log.Debug($"actor location remove: {self.Id}");
  26. self.LastSendOrRecvTime = 0;
  27. self.ActorId = 0;
  28. self.FailTimes = 0;
  29. }
  30. }
  31. public static class ActorLocationSenderHelper
  32. {
  33. private static async ETTask<IActorResponse> Run(this ActorLocationSender self, IActorRequest iActorRequest)
  34. {
  35. long instanceId = self.InstanceId;
  36. using (await CoroutineLockComponent.Instance.Wait(CoroutineLockType.ActorLocationSender, self.Id))
  37. {
  38. if (self.InstanceId != instanceId)
  39. {
  40. throw new RpcException(ErrorCode.ERR_ActorRemove, $"{MongoHelper.ToJson(iActorRequest)}");
  41. }
  42. return await self.RunInner(iActorRequest);
  43. }
  44. }
  45. private static async ETTask<IActorResponse> RunInner(this ActorLocationSender self, IActorRequest iActorRequest)
  46. {
  47. try
  48. {
  49. if (self.ActorId == 0)
  50. {
  51. Log.Info($"actor send message fail, actorid: {self.Id}");
  52. self.Dispose();
  53. return new ActorResponse() { Error = ErrorCode.ERR_ActorNotOnline };
  54. }
  55. self.LastSendOrRecvTime = TimeHelper.Now();
  56. IActorResponse response = await ActorMessageSenderComponent.Instance.CallWithoutException(self.ActorId, iActorRequest);
  57. switch (response.Error)
  58. {
  59. case ErrorCode.ERR_NotFoundActor:
  60. {
  61. // 如果没找到Actor,重试
  62. ++self.FailTimes;
  63. if (self.FailTimes > ActorLocationSender.MaxFailTimes)
  64. {
  65. Log.Info($"actor send message fail, actorid: {self.Id}");
  66. self.Dispose();
  67. return response;
  68. }
  69. // 等待0.5s再发送
  70. long instanceId = self.InstanceId;
  71. await TimerComponent.Instance.WaitAsync(500);
  72. if (self.InstanceId != instanceId)
  73. {
  74. throw new RpcException(ErrorCode.ERR_ActorRemove, $"{MongoHelper.ToJson(iActorRequest)}");
  75. }
  76. self.ActorId = await LocationProxyComponent.Instance.Get(self.Id);
  77. return await self.RunInner(iActorRequest);
  78. }
  79. }
  80. self.LastSendOrRecvTime = TimeHelper.Now();
  81. self.FailTimes = 0;
  82. return response;
  83. }
  84. catch (RpcException)
  85. {
  86. self.Dispose();
  87. throw;
  88. }
  89. catch (Exception e)
  90. {
  91. self.Dispose();
  92. throw new Exception($"{MongoHelper.ToJson(iActorRequest)}\n{e}");
  93. }
  94. }
  95. public static void Send(this ActorLocationSender self, IActorLocationMessage request)
  96. {
  97. if (request == null)
  98. {
  99. throw new Exception($"actor location send message is null");
  100. }
  101. self.Run(request).Coroutine();
  102. }
  103. public static async ETTask<IActorResponse> Call(this ActorLocationSender self, IActorLocationRequest request)
  104. {
  105. if (request == null)
  106. {
  107. throw new Exception($"actor location call message is null");
  108. }
  109. return await self.Run(request);
  110. }
  111. }
  112. }