InitSceneStartEvent_InitGame.cs 841 B

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  1. using System;
  2. using Base;
  3. using Model;
  4. namespace Controller
  5. {
  6. /// <summary>
  7. /// 初始化游戏
  8. /// </summary>
  9. [Event(EventIdType.InitSceneStart)]
  10. public class InitSceneStartEvent_InitGame: IEvent
  11. {
  12. public async void Run()
  13. {
  14. Game.Scene.AddComponent<MessageHandlerComponent, string>("Client");
  15. NetworkComponent networkComponent = Game.Scene.AddComponent<NetworkComponent, NetworkProtocol>(NetworkProtocol.UDP);
  16. Entity session = networkComponent.Get("127.0.0.1:8888");
  17. try
  18. {
  19. S2C_Login s2CLogin = await session.GetComponent<MessageComponent>().CallAsync<S2C_Login>(new C2S_Login {Account = "tanghai", Password = "1111111"});
  20. Log.Info(MongoHelper.ToJson(s2CLogin));
  21. }
  22. catch (RpcException e)
  23. {
  24. Log.Error(e.ToString());
  25. }
  26. catch (Exception e)
  27. {
  28. Log.Error(e.ToString());
  29. }
  30. }
  31. }
  32. }