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- using System;
- using Base;
- using Model;
- namespace Controller
- {
- /// <summary>
- /// 初始化游戏
- /// </summary>
- [Event(EventIdType.InitSceneStart)]
- public class InitSceneStartEvent_InitGame: IEvent
- {
- public async void Run()
- {
- Game.Scene.AddComponent<MessageHandlerComponent, string>("Client");
- NetworkComponent networkComponent = Game.Scene.AddComponent<NetworkComponent, NetworkProtocol>(NetworkProtocol.UDP);
- Entity session = networkComponent.Get("127.0.0.1:8888");
- try
- {
- S2C_Login s2CLogin = await session.GetComponent<MessageComponent>().CallAsync<S2C_Login>(new C2S_Login {Account = "tanghai", Password = "1111111"});
- Log.Info(MongoHelper.ToJson(s2CLogin));
- }
- catch (RpcException e)
- {
- Log.Error(e.ToString());
- }
- catch (Exception e)
- {
- Log.Error(e.ToString());
- }
- }
- }
- }
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