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- using ET.Client;
- using HybridCLR;
- using UnityEngine;
- namespace ET
- {
- public static class HybridCLRHelper
- {
- public static void Load()
- {
- foreach (string s in AOTGenericReferences.PatchedAOTAssemblyList)
- {
- UnityEngine.Object o = ResourcesComponent.Instance.GetAssets($"Assets/Bundles/AotDlls/{s}.bytes");
- TextAsset textAsset = o as TextAsset;
- RuntimeApi.LoadMetadataForAOTAssembly(textAsset.bytes, HomologousImageMode.SuperSet);
- }
- }
- }
- }
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