CodeLoader.cs 7.9 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using System.Reflection;
  5. using HybridCLR;
  6. using UnityEngine;
  7. namespace ET
  8. {
  9. public class CodeLoader: Singleton<CodeLoader>, ISingletonAwake
  10. {
  11. private Assembly modelAssembly;
  12. private Assembly modelViewAssembly;
  13. private Dictionary<string, TextAsset> dlls;
  14. private Dictionary<string, TextAsset> aotDlls;
  15. private bool enableDll;
  16. public void Awake()
  17. {
  18. this.enableDll = Resources.Load<GlobalConfig>("GlobalConfig").EnableDll;
  19. }
  20. public async ETTask DownloadAsync()
  21. {
  22. if (!Define.IsEditor)
  23. {
  24. this.dlls = await ResourcesComponent.Instance.LoadAllAssetsAsync<TextAsset>($"Assets/Bundles/Code/Unity.Model.dll.bytes");
  25. this.aotDlls = await ResourcesComponent.Instance.LoadAllAssetsAsync<TextAsset>($"Assets/Bundles/AotDlls/mscorlib.dll.bytes");
  26. }
  27. }
  28. public void Start()
  29. {
  30. byte[] modelAssBytes;
  31. byte[] modelPdbBytes;
  32. byte[] modelViewAssBytes;
  33. byte[] modelViewPdbBytes;
  34. if (!Define.IsEditor)
  35. {
  36. modelAssBytes = this.dlls["Unity.Model.dll"].bytes;
  37. modelPdbBytes = this.dlls["Unity.Model.pdb"].bytes;
  38. modelViewAssBytes = this.dlls["Unity.ModelView.dll"].bytes;
  39. modelViewPdbBytes = this.dlls["Unity.ModelView.pdb"].bytes;
  40. // 如果需要测试,可替换成下面注释的代码直接加载Assets/Bundles/Code/Unity.Model.dll.bytes,但真正打包时必须使用上面的代码
  41. //modelAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Model.dll.bytes"));
  42. //modelPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Model.pdb.bytes"));
  43. //modelViewAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.ModelView.dll.bytes"));
  44. //modelViewPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.ModelView.pdb.bytes"));
  45. if (Define.EnableIL2CPP)
  46. {
  47. foreach (var kv in this.aotDlls)
  48. {
  49. TextAsset textAsset = kv.Value;
  50. RuntimeApi.LoadMetadataForAOTAssembly(textAsset.bytes, HomologousImageMode.SuperSet);
  51. }
  52. }
  53. }
  54. else
  55. {
  56. if (this.enableDll)
  57. {
  58. modelAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Model.dll.bytes"));
  59. modelPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Model.pdb.bytes"));
  60. modelViewAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.ModelView.dll.bytes"));
  61. modelViewPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.ModelView.pdb.bytes"));
  62. this.modelAssembly = Assembly.Load(modelAssBytes, modelPdbBytes);
  63. this.modelViewAssembly = Assembly.Load(modelViewAssBytes, modelViewPdbBytes);
  64. }
  65. else
  66. {
  67. Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
  68. foreach (Assembly ass in assemblies)
  69. {
  70. string name = ass.GetName().Name;
  71. if (name == "Unity.Model")
  72. {
  73. this.modelAssembly = ass;
  74. }
  75. else if (name == "Unity.ModelView")
  76. {
  77. this.modelViewAssembly = ass;
  78. }
  79. if (this.modelAssembly != null && this.modelViewAssembly != null)
  80. {
  81. break;
  82. }
  83. }
  84. }
  85. }
  86. (Assembly hotfixAssembly, Assembly hotfixViewAssembly) = this.LoadHotfix();
  87. World.Instance.AddSingleton<CodeTypes, Assembly[]>(new[]
  88. {
  89. typeof (World).Assembly, typeof (Init).Assembly, this.modelAssembly, this.modelViewAssembly, hotfixAssembly,
  90. hotfixViewAssembly
  91. });
  92. IStaticMethod start = new StaticMethod(this.modelAssembly, "ET.Entry", "Start");
  93. start.Run();
  94. }
  95. private (Assembly, Assembly) LoadHotfix()
  96. {
  97. byte[] hotfixAssBytes;
  98. byte[] hotfixPdbBytes;
  99. byte[] hotfixViewAssBytes;
  100. byte[] hotfixViewPdbBytes;
  101. Assembly hotfixAssembly = null;
  102. Assembly hotfixViewAssembly = null;
  103. if (!Define.IsEditor)
  104. {
  105. hotfixAssBytes = this.dlls["Unity.Hotfix.dll"].bytes;
  106. hotfixPdbBytes = this.dlls["Unity.Hotfix.pdb"].bytes;
  107. hotfixViewAssBytes = this.dlls["Unity.HotfixView.dll"].bytes;
  108. hotfixViewPdbBytes = this.dlls["Unity.HotfixView.pdb"].bytes;
  109. // 如果需要测试,可替换成下面注释的代码直接加载Assets/Bundles/Code/Hotfix.dll.bytes,但真正打包时必须使用上面的代码
  110. //hotfixAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Hotfix.dll.bytes"));
  111. //hotfixPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Hotfix.pdb.bytes"));
  112. //hotfixViewAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.HotfixView.dll.bytes"));
  113. //hotfixViewPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.HotfixView.pdb.bytes"));
  114. hotfixAssembly = Assembly.Load(hotfixAssBytes, hotfixPdbBytes);
  115. hotfixViewAssembly = Assembly.Load(hotfixViewAssBytes, hotfixViewPdbBytes);
  116. }
  117. else
  118. {
  119. if (this.enableDll)
  120. {
  121. hotfixAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Hotfix.dll.bytes"));
  122. hotfixPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.Hotfix.pdb.bytes"));
  123. hotfixViewAssBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.HotfixView.dll.bytes"));
  124. hotfixViewPdbBytes = File.ReadAllBytes(Path.Combine(Define.CodeDir, "Unity.HotfixView.pdb.bytes"));
  125. hotfixAssembly = Assembly.Load(hotfixAssBytes, hotfixPdbBytes);
  126. hotfixViewAssembly = Assembly.Load(hotfixViewAssBytes, hotfixViewPdbBytes);
  127. }
  128. else
  129. {
  130. Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
  131. foreach (Assembly ass in assemblies)
  132. {
  133. string name = ass.GetName().Name;
  134. if (name == "Unity.Hotfix")
  135. {
  136. hotfixAssembly = ass;
  137. }
  138. else if (name == "Unity.HotfixView")
  139. {
  140. hotfixViewAssembly = ass;
  141. }
  142. if (hotfixAssembly != null && hotfixViewAssembly != null)
  143. {
  144. break;
  145. }
  146. }
  147. }
  148. }
  149. return (hotfixAssembly, hotfixViewAssembly);
  150. }
  151. public void Reload()
  152. {
  153. (Assembly hotfixAssembly, Assembly hotfixViewAssembly) = this.LoadHotfix();
  154. CodeTypes codeTypes = World.Instance.AddSingleton<CodeTypes, Assembly[]>(new[]
  155. {
  156. typeof (World).Assembly, typeof (Init).Assembly, this.modelAssembly, this.modelViewAssembly, hotfixAssembly,
  157. hotfixViewAssembly
  158. });
  159. codeTypes.CreateCode();
  160. Log.Debug($"reload dll finish!");
  161. }
  162. }
  163. }