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- using System;
- using System.Collections.Generic;
- using System.Threading.Tasks;
- using MongoDB.Bson.Serialization.Attributes;
- namespace ETModel
- {
- public abstract class LocationTask: Component
- {
- public abstract void Run();
- }
-
- [ObjectSystem]
- public class LocationQueryTaskAwakeSystem : AwakeSystem<LocationQueryTask, long>
- {
- public override void Awake(LocationQueryTask self, long key)
- {
- self.Key = key;
- self.Tcs = new TaskCompletionSource<long>();
- }
- }
- public sealed class LocationQueryTask : LocationTask
- {
- public long Key;
- public TaskCompletionSource<long> Tcs;
- public Task<long> Task
- {
- get
- {
- return this.Tcs.Task;
- }
- }
- public override void Run()
- {
- try
- {
- LocationComponent locationComponent = this.GetParent<LocationComponent>();
- long location = locationComponent.Get(this.Key);
- this.Tcs.SetResult(location);
- }
- catch (Exception e)
- {
- this.Tcs.SetException(e);
- }
- }
- }
- public class LocationComponent : Component
- {
- private readonly Dictionary<long, long> locations = new Dictionary<long, long>();
- private readonly Dictionary<long, long> lockDict = new Dictionary<long, long>();
- private readonly Dictionary<long, Queue<LocationTask>> taskQueues = new Dictionary<long, Queue<LocationTask>>();
- public void Add(long key, long instanceId)
- {
- this.locations[key] = instanceId;
- Log.Info($"location add key: {key} instanceId: {instanceId}");
- // 更新db
- //await Game.Scene.GetComponent<DBProxyComponent>().Save(new Location(key, address));
- }
- public void Remove(long key)
- {
- Log.Info($"location remove key: {key}");
- this.locations.Remove(key);
- }
- public long Get(long key)
- {
- this.locations.TryGetValue(key, out long instanceId);
- return instanceId;
- }
- public async void Lock(long key, long instanceId, int time = 0)
- {
- if (this.lockDict.ContainsKey(key))
- {
- Log.Error($"不可能同时存在两次lock, key: {key} InstanceId: {instanceId}");
- return;
- }
- Log.Info($"location lock key: {key} InstanceId: {instanceId}");
- if (!this.locations.TryGetValue(key, out long saveInstanceId))
- {
- Log.Error($"actor没有注册, key: {key} InstanceId: {instanceId}");
- return;
- }
- if (saveInstanceId != instanceId)
- {
- Log.Error($"actor注册的instanceId与lock的不一致, key: {key} InstanceId: {instanceId} saveInstanceId: {saveInstanceId}");
- return;
- }
- this.lockDict.Add(key, instanceId);
- // 超时则解锁
- if (time > 0)
- {
- await Game.Scene.GetComponent<TimerComponent>().WaitAsync(time);
- if (!this.lockDict.ContainsKey(key))
- {
- return;
- }
- Log.Info($"location timeout unlock key: {key} time: {time}");
- this.UnLock(key);
- }
- }
- public void UnLockAndUpdate(long key, long oldInstanceId, long instanceId)
- {
- this.lockDict.TryGetValue(key, out long lockInstanceId);
- if (lockInstanceId != oldInstanceId)
- {
- Log.Error($"unlock appid is different {lockInstanceId} {oldInstanceId}" );
- }
- Log.Info($"location unlock key: {key} oldInstanceId: {oldInstanceId} new: {instanceId}");
- this.locations[key] = instanceId;
- this.UnLock(key);
- }
- private void UnLock(long key)
- {
- this.lockDict.Remove(key);
- if (!this.taskQueues.TryGetValue(key, out Queue<LocationTask> tasks))
- {
- return;
- }
- while (true)
- {
- if (tasks.Count <= 0)
- {
- this.taskQueues.Remove(key);
- return;
- }
- if (this.lockDict.ContainsKey(key))
- {
- return;
- }
- LocationTask task = tasks.Dequeue();
- try
- {
- task.Run();
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- task.Dispose();
- }
- }
- public Task<long> GetAsync(long key)
- {
- if (!this.lockDict.ContainsKey(key))
- {
- this.locations.TryGetValue(key, out long instanceId);
- Log.Info($"location get key: {key} {instanceId}");
- return Task.FromResult(instanceId);
- }
- LocationQueryTask task = ComponentFactory.CreateWithParent<LocationQueryTask, long>(this, key);
- this.AddTask(key, task);
- return task.Task;
- }
- public void AddTask(long key, LocationTask task)
- {
- if (!this.taskQueues.TryGetValue(key, out Queue<LocationTask> tasks))
- {
- tasks = new Queue<LocationTask>();
- this.taskQueues[key] = tasks;
- }
- tasks.Enqueue(task);
- }
- public override void Dispose()
- {
- if (this.IsDisposed)
- {
- return;
- }
- base.Dispose();
-
- this.locations.Clear();
- this.lockDict.Clear();
- this.taskQueues.Clear();
- }
- }
- }
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