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tanghai
212109eea0
1.Game.Close中EventSystem要在最后置空,否则Scene Dispose的时候会触发DestroySystem,再次new EventSystem
6 anos atrás
..
Game.cs
212109eea0
1.Game.Close中EventSystem要在最后置空,否则Scene Dispose的时候会触发DestroySystem,再次new EventSystem
6 anos atrás
Scene.cs
278f2769a6
之前以为mongo驱动反序列化会在另外的线程,测试发现还是会在主线程,所以InstanceId可以在Component构造函数中设置
7 anos atrás