t_game_info.cs 2.8 KB

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  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // 此代码是根据模板生成的。
  4. //
  5. // 手动更改此文件可能会导致应用程序中发生异常行为。
  6. // 如果重新生成代码,则将覆盖对此文件的手动更改。
  7. // </auto-generated>
  8. //------------------------------------------------------------------------------
  9. namespace Modules.Robot
  10. {
  11. using System;
  12. using System.Collections.Generic;
  13. public partial class t_game_info
  14. {
  15. public decimal character_guid { get; set; }
  16. public string character_name { get; set; }
  17. public int register_area { get; set; }
  18. public int character_level { get; set; }
  19. public int experience { get; set; }
  20. public long experience_uptime { get; set; }
  21. public int stage_score { get; set; }
  22. public long stage_score_uptime { get; set; }
  23. public int win_count { get; set; }
  24. public int lose_count { get; set; }
  25. public int flee_count { get; set; }
  26. public int max_kill_games { get; set; }
  27. public int max_assist_games { get; set; }
  28. public int max_destroy_hostile_towner_games { get; set; }
  29. public int first_blood_games { get; set; }
  30. public int max_money_games { get; set; }
  31. public int kill_boss_count { get; set; }
  32. public long kill_boss_count_uptime { get; set; }
  33. public int max_money { get; set; }
  34. public int max_assist { get; set; }
  35. public int max_kill { get; set; }
  36. public int exploit_value { get; set; }
  37. public int pass_level_count { get; set; }
  38. public int lose_level_count { get; set; }
  39. public int get_s_count { get; set; }
  40. public long last_level_up_time { get; set; }
  41. public double mean { get; set; }
  42. public double deviation { get; set; }
  43. public decimal total_kill_boss_number { get; set; }
  44. public decimal played_time { get; set; }
  45. public decimal in_city_time { get; set; }
  46. public decimal in_match_time { get; set; }
  47. public decimal in_room_time { get; set; }
  48. public int arena_match_score { get; set; }
  49. public int funny_match_score { get; set; }
  50. public int good_reputation_count { get; set; }
  51. public int wujiangshilian_play_time { get; set; }
  52. public int youzhou_last_play_soldier_count { get; set; }
  53. public int youzhou_last_play_soldier_level { get; set; }
  54. public int vip_exp { get; set; }
  55. public Nullable<int> vip_exp_accumulate { get; set; }
  56. public Nullable<long> last_vip_exp_up_time { get; set; }
  57. public System.DateTime create_time { get; set; }
  58. public System.DateTime modify_time { get; set; }
  59. }
  60. }