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- //------------------------------------------------------------------------------
- // <auto-generated>
- // 此代码是根据模板生成的。
- //
- // 手动更改此文件可能会导致应用程序中发生异常行为。
- // 如果重新生成代码,则将覆盖对此文件的手动更改。
- // </auto-generated>
- //------------------------------------------------------------------------------
- namespace Modules.Robot
- {
- using System;
- using System.Collections.Generic;
-
- public partial class t_game_info
- {
- public decimal character_guid { get; set; }
- public string character_name { get; set; }
- public int register_area { get; set; }
- public int character_level { get; set; }
- public int experience { get; set; }
- public long experience_uptime { get; set; }
- public int stage_score { get; set; }
- public long stage_score_uptime { get; set; }
- public int win_count { get; set; }
- public int lose_count { get; set; }
- public int flee_count { get; set; }
- public int max_kill_games { get; set; }
- public int max_assist_games { get; set; }
- public int max_destroy_hostile_towner_games { get; set; }
- public int first_blood_games { get; set; }
- public int max_money_games { get; set; }
- public int kill_boss_count { get; set; }
- public long kill_boss_count_uptime { get; set; }
- public int max_money { get; set; }
- public int max_assist { get; set; }
- public int max_kill { get; set; }
- public int exploit_value { get; set; }
- public int pass_level_count { get; set; }
- public int lose_level_count { get; set; }
- public int get_s_count { get; set; }
- public long last_level_up_time { get; set; }
- public double mean { get; set; }
- public double deviation { get; set; }
- public decimal total_kill_boss_number { get; set; }
- public decimal played_time { get; set; }
- public decimal in_city_time { get; set; }
- public decimal in_match_time { get; set; }
- public decimal in_room_time { get; set; }
- public int arena_match_score { get; set; }
- public int funny_match_score { get; set; }
- public int good_reputation_count { get; set; }
- public int wujiangshilian_play_time { get; set; }
- public int youzhou_last_play_soldier_count { get; set; }
- public int youzhou_last_play_soldier_level { get; set; }
- public int vip_exp { get; set; }
- public Nullable<int> vip_exp_accumulate { get; set; }
- public Nullable<long> last_vip_exp_up_time { get; set; }
- public System.DateTime create_time { get; set; }
- public System.DateTime modify_time { get; set; }
- }
- }
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