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- /*
- recast4j copyright (c) 2021 Piotr Piastucki piotr@jtilia.org
- DotRecast Copyright (c) 2023 Choi Ikpil ikpil@naver.com
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- using DotRecast.Recast;
- namespace DotRecast.Detour.Dynamic
- {
- public class DynamicNavMeshConfig
- {
- public readonly bool useTiles;
- public readonly int tileSizeX;
- public readonly int tileSizeZ;
- public readonly float cellSize;
- public int partition = RcPartitionType.WATERSHED.Value;
- public RcAreaModification walkableAreaModification = new RcAreaModification(1);
- public float walkableHeight;
- public float walkableSlopeAngle;
- public float walkableRadius;
- public float walkableClimb;
- public float minRegionArea;
- public float regionMergeArea;
- public float maxEdgeLen;
- public float maxSimplificationError;
- public int vertsPerPoly;
- public bool buildDetailMesh;
- public float detailSampleDistance;
- public float detailSampleMaxError;
- public bool filterLowHangingObstacles = true;
- public bool filterLedgeSpans = true;
- public bool filterWalkableLowHeightSpans = true;
- public bool enableCheckpoints = true;
- public bool keepIntermediateResults = false;
- public DynamicNavMeshConfig(bool useTiles, int tileSizeX, int tileSizeZ, float cellSize)
- {
- this.useTiles = useTiles;
- this.tileSizeX = tileSizeX;
- this.tileSizeZ = tileSizeZ;
- this.cellSize = cellSize;
- }
- }
- }
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