M2A_ReloadHandler.cs 775 B

12345678910111213141516171819202122232425262728
  1. using System;
  2. using Base;
  3. using Model;
  4. namespace Hotfix
  5. {
  6. [MessageHandler(AppType.AllServer)]
  7. public class M2A_ReloadHandler : AMRpcHandler<M2A_Reload, A2M_Reload>
  8. {
  9. protected override void Run(Session session, M2A_Reload message, Action<A2M_Reload> reply)
  10. {
  11. A2M_Reload response = new A2M_Reload();
  12. try
  13. {
  14. Game.EntityEventManager.Register("Controller", DllHelper.GetHotfixAssembly());
  15. reply(response);
  16. }
  17. catch (Exception e)
  18. {
  19. response.Error = ErrorCode.ERR_ReloadFail;
  20. StartConfig myStartConfig = Game.Scene.GetComponent<StartConfigComponent>().StartConfig;
  21. InnerConfig innerConfig = myStartConfig.GetComponent<InnerConfig>();
  22. response.Message = $"{innerConfig.Address} reload fail, {e}";
  23. reply(response);
  24. }
  25. }
  26. }
  27. }