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- using UnityEngine;
- using Base;
- public class LSharpLogger : CLRSharp.ICLRSharp_Logger//实现L#的LOG接口
- {
- public void Log(string str)
- {
- Base.Log.Debug(str);
- }
- public void Log_Error(string str)
- {
- Base.Log.Error(str);
- }
- public void Log_Warning(string str)
- {
- Base.Log.Warning(str);
- }
- }
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